My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Elixir Golem Battle Ram Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Battle Ram Goblin Barrel
Giant Snowball
Bats Battle Ram Goblin Barrel Witch
Zap
Bats Firecracker Battle Ram Goblin Barrel Witch
Barbarian Barrel
Firecracker Tesla Elixir Golem Battle Ram Goblin Barrel Witch
The Log
Firecracker Elixir Golem Battle Ram Goblin Barrel Witch
Earthquake
Firecracker Tesla Elixir Golem Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Elixir Golem Battle Ram Goblin Barrel Witch
Fireball
Firecracker Tesla Elixir Golem Battle Ram Goblin Barrel Witch
Poison
Bats Firecracker Elixir Golem Witch
Lightning
Tesla Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Goblin Barrel Tesla Battle Ram Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Battle Ram Goblin Barrel
Firecracker
Elixir Golem Bats Battle Ram Goblin Barrel Mega Knight
Tesla
Elixir Golem
Firecracker Bats Goblin Barrel Witch
Battle Ram
Bats Firecracker Goblin Barrel Witch
Goblin Barrel
Bats Firecracker Elixir Golem Battle Ram Mega Knight
Witch
Elixir Golem Battle Ram Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel Witch

Defense Synergies 0 6

Bats
Firecracker Tesla Mega Knight
Firecracker
Bats Tesla Mega Knight
Tesla
Bats Firecracker
Elixir Golem
Battle Ram
Goblin Barrel
Witch
Mega Knight
Mega Knight
Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Bats Firecracker Tesla Witch Mega Knight
Tesla Witch Mega Knight Bats
Tesla Witch Bats Firecracker Mega Knight
Firecracker Mega Knight
Bats Firecracker Tesla Mega Knight
Bats Tesla Firecracker Witch
Tesla Mega Knight
Tesla Witch
Firecracker Tesla Mega Knight
Bats Witch Firecracker Tesla Mega Knight
Tesla Bats Firecracker Witch
Tesla Mega Knight Bats Witch
Mega Knight Bats Firecracker Tesla Witch
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bats Firecracker Witch
Tesla Mega Knight Bats Firecracker Witch
Witch Bats Firecracker Tesla Mega Knight
Tesla
Mega Knight Bats Firecracker Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch
Firecracker Tesla Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Tesla
Tesla Witch Mega Knight
Firecracker Bats Tesla Witch
Bats Tesla Witch
Mega Knight Tesla
Mega Knight Bats Firecracker Witch
Witch Tesla
Mega Knight Bats Tesla Witch
Mega Knight
Mega Knight Tesla Witch
Firecracker Tesla Witch Mega Knight
Tesla Witch Bats Firecracker
Bats Mega Knight Firecracker Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Bats Firecracker Witch
Bats Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Witch
Firecracker Witch
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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