My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Giant Skeleton Miner
Giant Snowball
Bats Wall Breakers Skeleton Army Miner
Zap
Bats Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Tesla Wall Breakers Skeleton Army Giant Skeleton
The Log
Firecracker Wall Breakers Skeleton Army Giant Skeleton
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Bats Firecracker Wall Breakers Skeleton Army
Royal Delivery
Bats Firecracker Wall Breakers Skeleton Army Giant Skeleton Miner
Fireball
Firecracker Tesla Wall Breakers Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers Firecracker Skeleton Army Miner Tesla Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Wall Breakers Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Firecracker Wall Breakers
Firecracker
Miner Bats Mirror Wall Breakers Giant Skeleton
Tesla
Mirror
Miner Firecracker Wall Breakers Skeleton Army Giant Skeleton
Wall Breakers
Miner Bats Firecracker Mirror
Skeleton Army
Mirror
Giant Skeleton
Bats Firecracker Mirror Miner
Miner
Bats Firecracker Mirror Wall Breakers Giant Skeleton

Defense Synergies 2 9

Bats
Firecracker Tesla Giant Skeleton
Firecracker
Bats Tesla Mirror Skeleton Army Giant Skeleton
Tesla
Mirror Bats Firecracker Skeleton Army
Mirror
Tesla Skeleton Army Firecracker
Wall Breakers
Skeleton Army
Mirror Firecracker Tesla Giant Skeleton
Giant Skeleton
Bats Firecracker Skeleton Army
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeleton Army Bats Firecracker Tesla
Tesla Skeleton Army Bats Giant Skeleton
Tesla Skeleton Army Bats Firecracker
Firecracker Skeleton Army Giant Skeleton
Skeleton Army Bats Firecracker Tesla
Bats Tesla Firecracker
Tesla Giant Skeleton
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Giant Skeleton Miner
Bats Skeleton Army Firecracker Tesla Giant Skeleton
Tesla Bats Firecracker
Tesla Skeleton Army Bats Giant Skeleton
Skeleton Army Bats Firecracker Tesla
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Bats Firecracker Skeleton Army
Tesla Bats Firecracker Skeleton Army
Bats Firecracker Tesla Giant Skeleton
Tesla
Skeleton Army Bats Firecracker Tesla Giant Skeleton
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Giant Skeleton
Firecracker Tesla Miner
Skeleton Army Giant Skeleton Bats
Skeleton Army Giant Skeleton Bats Tesla
Giant Skeleton Tesla Skeleton Army
Firecracker Bats Tesla
Skeleton Army Bats Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Giant Skeleton Bats Firecracker Skeleton Army
Tesla Skeleton Army
Bats Tesla Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Bats Firecracker Giant Skeleton
Bats Firecracker Tesla Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Miner
Giant Skeleton Miner
Firecracker Giant Skeleton
Firecracker
Firecracker Bats
Firecracker
Firecracker
Miner Firecracker
Bats
Firecracker Miner
Firecracker
Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker
Bats
Firecracker
Firecracker Miner
Giant Skeleton
Firecracker
Firecracker Miner
Miner
Miner Firecracker
Bats Firecracker
Bats Firecracker
Miner
Firecracker
Giant Skeleton
Firecracker
Bats Skeleton Army
Firecracker
Miner Firecracker
Firecracker
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton Miner
Firecracker

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