My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Zappies Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit Ram Rider
Giant Snowball
Bats Zappies Ram Rider
Zap
Bats Firecracker Zappies Bandit Ram Rider
Barbarian Barrel
Firecracker Tesla Elite Barbarians Zappies Bandit
The Log
Firecracker Elite Barbarians Zappies Bandit Ram Rider
Earthquake
Firecracker Tesla Zappies
Arrows
Bats Firecracker Zappies
Royal Delivery
Bats Firecracker Elite Barbarians Zappies Bandit Ram Rider
Fireball
Firecracker Tesla Elite Barbarians Zappies Bandit Ram Rider
Poison
Bats Firecracker Zappies
Lightning
Tesla Elite Barbarians Bandit Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Bandit Tesla Zappies Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Bandit Ram Rider
Firecracker
Bats Elite Barbarians Zappies Bandit Ram Rider
Tesla
Elite Barbarians
Bats Firecracker Zappies The Log Bandit
Zappies
Firecracker Elite Barbarians Bandit Ram Rider
The Log
Elite Barbarians Bandit Ram Rider
Bandit
Bats Firecracker Elite Barbarians Zappies The Log Ram Rider
Ram Rider
Bats Firecracker Zappies The Log Bandit

Defense Synergies 2 15

Bats
Firecracker Tesla Zappies The Log Bandit
Firecracker
The Log Bats Tesla Zappies Bandit
Tesla
The Log Bats Firecracker Zappies
Elite Barbarians
The Log
Zappies
Bats Firecracker Tesla The Log Bandit
The Log
Firecracker Tesla Bats Elite Barbarians Zappies Bandit Ram Rider
Bandit
Bats Firecracker Zappies The Log Ram Rider
Ram Rider
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Zappies The Log Ram Rider
Elite Barbarians Bats Firecracker Tesla Zappies The Log Bandit Ram Rider
Tesla Ram Rider Bats Elite Barbarians Zappies Bandit
Tesla Elite Barbarians Bats Firecracker Zappies Bandit Ram Rider
Firecracker Elite Barbarians The Log
The Log Bats Firecracker Tesla Zappies Bandit
Bats Tesla Ram Rider Firecracker Zappies
Tesla The Log Bandit Ram Rider
Tesla Zappies Elite Barbarians
Elite Barbarians Firecracker Tesla Zappies Bandit
Bats Firecracker Tesla Zappies The Log Bandit Ram Rider
Tesla Bats Firecracker Zappies Ram Rider
Tesla Bats Elite Barbarians Zappies The Log Bandit Ram Rider
Bats Firecracker Tesla Zappies The Log
Elite Barbarians Tesla Zappies Bandit Ram Rider
Tesla Elite Barbarians Zappies The Log Bandit Ram Rider
Tesla Bats Firecracker Elite Barbarians Zappies
Tesla Bats Firecracker Elite Barbarians Zappies The Log Bandit Ram Rider
The Log Bats Firecracker Tesla Zappies Bandit Ram Rider
Tesla Elite Barbarians Zappies Ram Rider
Bats Firecracker Tesla Elite Barbarians Zappies The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Zappies Bandit
Bandit Firecracker Tesla Elite Barbarians The Log
Zappies Bandit Bats Elite Barbarians The Log Ram Rider
Bats Tesla Elite Barbarians Zappies The Log Bandit Ram Rider
Tesla Elite Barbarians Zappies Bandit Ram Rider
Firecracker Bats Tesla Zappies Ram Rider
Bats Tesla Elite Barbarians Zappies Bandit Ram Rider
Tesla Elite Barbarians Zappies
Bats Firecracker Elite Barbarians Zappies The Log Bandit
Tesla Zappies
Bats Tesla Elite Barbarians Zappies
Elite Barbarians The Log
Elite Barbarians Tesla Zappies Bandit Ram Rider
Firecracker Tesla Zappies
Tesla Elite Barbarians Zappies Bats Firecracker The Log
Bats Firecracker Tesla Elite Barbarians Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit Ram Rider
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Bats Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Bandit Ram Rider
Bats Elite Barbarians
Firecracker The Log Bandit Ram Rider
Firecracker
Firecracker Elite Barbarians The Log Bandit
Firecracker Bandit
Firecracker Elite Barbarians The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Bats
Firecracker The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Bandit Ram Rider
The Log Bandit Ram Rider
Firecracker The Log Bandit
Elite Barbarians Bats Firecracker
Bats Firecracker Zappies
Elite Barbarians
The Log Bandit
Firecracker Zappies
Firecracker The Log
Bats Zappies Bandit
Firecracker Zappies Ram Rider
The Log
Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Zappies The Log
Firecracker Bats Zappies
Firecracker The Log Bandit

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