My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Wizard Magic Archer
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Wizard Inferno Dragon Magic Archer
Fireball
Firecracker Hog Rider Wizard Inferno Dragon Magic Archer
Poison
Bats Firecracker Wizard Magic Archer
Lightning
Valkyrie Wizard Inferno Dragon Magic Archer
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Valkyrie Hog Rider Inferno Dragon Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Valkyrie Hog Rider

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker Inferno Dragon
Firecracker
Hog Rider Bats Valkyrie Inferno Dragon Mega Knight
Valkyrie
Bats Hog Rider Firecracker Wizard Magic Archer
Hog Rider
Bats Firecracker Valkyrie Wizard Magic Archer Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Magic Archer
Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Inferno Dragon Firecracker Hog Rider Wizard Magic Archer

Defense Synergies 1 10

Bats
Firecracker Valkyrie Inferno Dragon Mega Knight
Firecracker
Valkyrie Bats Mega Knight
Valkyrie
Firecracker Bats Wizard Magic Archer
Hog Rider
Wizard
Valkyrie Mega Knight
Inferno Dragon
Bats Mega Knight
Magic Archer
Valkyrie Mega Knight
Mega Knight
Bats Firecracker Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Magic Archer
Inferno Dragon Bats Firecracker Valkyrie Mega Knight
Mega Knight Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Bats Firecracker Valkyrie Magic Archer Mega Knight
Bats Inferno Dragon Firecracker Wizard Magic Archer
Valkyrie Magic Archer Mega Knight
Inferno Dragon
Firecracker Valkyrie Mega Knight
Bats Valkyrie Firecracker Wizard Magic Archer Mega Knight
Inferno Dragon Bats Firecracker Wizard Magic Archer
Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Firecracker Magic Archer
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight Bats Firecracker Valkyrie
Valkyrie Mega Knight Bats Firecracker Wizard Magic Archer
Valkyrie Wizard Bats Firecracker Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Bats Firecracker
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Firecracker Valkyrie Wizard Inferno Dragon Magic Archer Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats
Valkyrie Inferno Dragon Mega Knight
Firecracker Wizard Bats Magic Archer
Bats Valkyrie
Mega Knight Valkyrie Inferno Dragon
Mega Knight Bats Firecracker Valkyrie Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Magic Archer Mega Knight
Bats Firecracker Valkyrie Inferno Dragon Magic Archer
Bats Valkyrie Mega Knight Firecracker Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Magic Archer
Magic Archer
Firecracker Valkyrie
Wizard Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Wizard Bats Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Bats
Firecracker Valkyrie Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard Mega Knight
Bats
Firecracker Wizard Magic Archer Mega Knight
Firecracker Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Firecracker Valkyrie Wizard Magic Archer Mega Knight
Inferno Dragon
Firecracker Wizard Magic Archer
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Bats Firecracker Wizard Magic Archer
Bats Firecracker Wizard
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Bats Magic Archer
Firecracker Wizard Magic Archer
Firecracker Valkyrie Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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