My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone
Giant Snowball
Bats Skeleton Army Clone Witch
Zap
Bats Firecracker Skeleton Army Clone Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Clone Witch Executioner
The Log
Firecracker Skeleton Army Clone Witch
Earthquake
Firecracker Skeleton Army Clone Witch
Arrows
Bats Firecracker Skeleton Army Clone Witch
Royal Delivery
Bats Firecracker Valkyrie Wizard Skeleton Army Clone Witch Executioner
Fireball
Firecracker Wizard Skeleton Army Clone Witch Executioner
Poison
Bats Firecracker Wizard Skeleton Army Clone Witch Executioner
Lightning
Valkyrie Wizard Witch Executioner
Rocket
Valkyrie Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Clone Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Clone Valkyrie Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Clone
Firecracker
Bats Valkyrie
Valkyrie
Bats Firecracker Wizard Witch Executioner
Wizard
Valkyrie
Skeleton Army
Clone
Clone
Skeleton Army Bats Witch
Witch
Valkyrie Clone
Executioner
Valkyrie

Defense Synergies 1 8

Bats
Firecracker Valkyrie
Firecracker
Valkyrie Bats Skeleton Army
Valkyrie
Firecracker Bats Wizard Witch Executioner
Wizard
Valkyrie Skeleton Army
Skeleton Army
Firecracker Wizard Executioner
Clone
Witch
Valkyrie
Executioner
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Executioner
Skeleton Army Bats Firecracker Valkyrie Witch Executioner
Skeleton Army Witch Bats Valkyrie Executioner
Skeleton Army Witch Bats Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Bats Firecracker Valkyrie Executioner
Bats Firecracker Wizard Witch Executioner
Valkyrie
Witch Skeleton Army
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Witch Executioner Firecracker Wizard
Executioner Bats Firecracker Wizard Witch
Skeleton Army Bats Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Executioner Bats Firecracker Witch
Skeleton Army
Skeleton Army
Wizard Bats Firecracker Valkyrie Skeleton Army Witch Executioner
Bats Firecracker Valkyrie Wizard Skeleton Army Witch Executioner
Valkyrie Wizard Witch Executioner Bats Firecracker
Valkyrie Wizard Skeleton Army Bats Firecracker Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Firecracker Valkyrie Wizard Executioner
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army Witch Executioner
Firecracker Wizard Executioner Bats Witch
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army
Bats Firecracker Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch Executioner
Wizard Firecracker Valkyrie Skeleton Army Witch Executioner
Skeleton Army Witch Bats Firecracker Valkyrie Executioner
Bats Valkyrie Executioner Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Executioner
Firecracker Valkyrie
Wizard Executioner Firecracker Valkyrie
Firecracker Wizard Executioner Bats Witch
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Bats
Firecracker Valkyrie Wizard
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Bats
Firecracker Wizard Executioner
Firecracker Valkyrie Wizard Witch
Wizard
Firecracker Valkyrie Wizard Witch Executioner
Witch
Firecracker Wizard Witch Executioner
Wizard Witch
Firecracker
Bats Firecracker Wizard Witch Executioner
Bats Firecracker Wizard Witch
Wizard
Firecracker
Firecracker Wizard
Bats Skeleton Army Witch
Firecracker Wizard Witch Executioner
Firecracker Valkyrie Wizard Executioner
Firecracker Wizard Executioner
Firecracker Executioner
Bats Firecracker Witch
Firecracker Bats Witch Executioner
Firecracker Witch Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: