My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Wizard Goblin Barrel Witch Giant Skeleton Magic Archer
The Log
Firecracker Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Wizard Goblin Barrel Witch Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Firecracker Wizard Goblin Barrel Witch Magic Archer
Poison
Bats Firecracker Wizard Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Magic Archer Wizard Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Goblin Barrel Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Goblin Barrel P.E.K.K.A
Firecracker
Bats Goblin Barrel Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A
Goblin Barrel
Bats Firecracker Giant Skeleton P.E.K.K.A
Witch
Giant Skeleton P.E.K.K.A
Giant Skeleton
Bats Firecracker Wizard Goblin Barrel Witch Magic Archer
P.E.K.K.A
Magic Archer Bats Firecracker Wizard Goblin Barrel Witch
Magic Archer
P.E.K.K.A Giant Skeleton

Defense Synergies 0 9

Bats
Firecracker Giant Skeleton P.E.K.K.A
Firecracker
Bats Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Bats Firecracker Wizard Witch Magic Archer
P.E.K.K.A
Bats Firecracker Wizard
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Magic Archer
P.E.K.K.A Bats Firecracker Witch
Witch P.E.K.K.A Bats Giant Skeleton
Witch P.E.K.K.A Bats Firecracker
Firecracker Giant Skeleton P.E.K.K.A
Bats Firecracker Magic Archer
Bats Firecracker Wizard Witch Magic Archer
Giant Skeleton P.E.K.K.A Magic Archer
Witch P.E.K.K.A
Firecracker Giant Skeleton
Bats Witch Firecracker Wizard Giant Skeleton Magic Archer
Bats Firecracker Wizard Witch Magic Archer
P.E.K.K.A Bats Wizard Witch Giant Skeleton
Wizard Bats Firecracker Witch P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A
Wizard Bats Firecracker Witch P.E.K.K.A
Bats Firecracker Wizard Witch Magic Archer
Wizard Witch Bats Firecracker Giant Skeleton Magic Archer
P.E.K.K.A
Wizard Bats Firecracker Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton P.E.K.K.A
Firecracker Wizard Magic Archer
Giant Skeleton P.E.K.K.A Bats Witch
Giant Skeleton P.E.K.K.A Bats
Giant Skeleton P.E.K.K.A Witch
Firecracker Wizard Bats Witch Magic Archer
P.E.K.K.A Bats Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Bats Firecracker Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Giant Skeleton
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard Witch
Wizard Firecracker Witch Magic Archer
Witch Bats Firecracker Giant Skeleton P.E.K.K.A Magic Archer
Bats Firecracker Wizard Witch Giant Skeleton P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Wizard Firecracker Magic Archer
Firecracker Wizard Bats Witch Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Bats
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Witch Magic Archer
Magic Archer Firecracker Wizard
Bats
Firecracker Wizard Magic Archer
Firecracker Wizard Witch Magic Archer
Giant Skeleton Magic Archer
Wizard
Firecracker Wizard Witch Magic Archer
Witch
Firecracker Wizard Witch Magic Archer
Wizard Witch Magic Archer
Firecracker Magic Archer
Bats Firecracker Wizard Witch Magic Archer
Bats Firecracker Wizard Witch
Wizard Magic Archer
Firecracker Magic Archer
P.E.K.K.A Giant Skeleton
Firecracker Wizard Magic Archer
Bats Witch Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Giant Skeleton
Firecracker P.E.K.K.A
Bats Firecracker Witch Giant Skeleton Magic Archer
Firecracker Bats Witch Magic Archer
Firecracker Witch Giant Skeleton Magic Archer
P.E.K.K.A
Firecracker Wizard

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