My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Fisherman
Giant Snowball
Bats Skeleton Army Fisherman
Zap
Bats Firecracker Skeleton Army Fisherman
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army Fisherman
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Skeleton Army Fisherman
Fireball
Firecracker Elite Barbarians Skeleton Army Fisherman
Poison
Bats Firecracker Skeleton Army Fisherman
Lightning
Elite Barbarians Fisherman
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Tornado Fisherman Elite Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Fisherman
Firecracker
Bats Elite Barbarians Tornado Fisherman
Elite Barbarians
Bats Firecracker
Skeleton Army
Tornado
Electro Giant Firecracker
Lightning
Electro Giant
Electro Giant
Tornado Lightning Fisherman
Fisherman
Bats Firecracker Electro Giant

Defense Synergies 0 7

Bats
Firecracker Fisherman
Firecracker
Bats Skeleton Army Tornado Fisherman
Elite Barbarians
Skeleton Army
Firecracker
Tornado
Firecracker Electro Giant
Lightning
Electro Giant
Tornado Fisherman
Fisherman
Bats Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Elite Barbarians Skeleton Army Bats Firecracker Fisherman
Skeleton Army Tornado Fisherman Bats Elite Barbarians Lightning
Elite Barbarians Skeleton Army Bats Firecracker Fisherman
Lightning Firecracker Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Bats Firecracker
Bats Tornado Lightning Firecracker
Lightning Electro Giant
Elite Barbarians Skeleton Army Tornado Fisherman
Elite Barbarians Skeleton Army Tornado Firecracker Fisherman
Bats Skeleton Army Firecracker Tornado Electro Giant Fisherman
Bats Firecracker Tornado
Skeleton Army Bats Elite Barbarians Lightning
Skeleton Army Bats Firecracker Tornado
Elite Barbarians Skeleton Army
Skeleton Army Tornado Elite Barbarians Lightning Electro Giant Fisherman
Bats Firecracker Elite Barbarians Skeleton Army Tornado Fisherman
Bats Firecracker Elite Barbarians Skeleton Army Tornado Fisherman
Tornado Bats Firecracker Fisherman
Elite Barbarians Tornado Fisherman
Skeleton Army Bats Firecracker Elite Barbarians Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Giant Fisherman
Firecracker Elite Barbarians Lightning Fisherman
Skeleton Army Bats Elite Barbarians Lightning Fisherman
Skeleton Army Lightning Bats Elite Barbarians Tornado Fisherman
Elite Barbarians Skeleton Army Fisherman
Firecracker Electro Giant Bats Tornado
Skeleton Army Bats Elite Barbarians Lightning
Elite Barbarians Skeleton Army Fisherman
Lightning Bats Firecracker Elite Barbarians Skeleton Army Tornado
Skeleton Army
Bats Elite Barbarians
Skeleton Army Lightning Elite Barbarians Tornado Electro Giant
Elite Barbarians Skeleton Army Lightning
Firecracker Skeleton Army Electro Giant
Elite Barbarians Skeleton Army Electro Giant Bats Firecracker Tornado Lightning Fisherman
Bats Firecracker Elite Barbarians Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Tornado Fisherman
Lightning
Lightning Firecracker
Firecracker
Firecracker Electro Giant Bats Tornado
Firecracker Tornado
Firecracker Tornado Lightning
Firecracker Tornado Lightning Fisherman
Lightning Bats Elite Barbarians Tornado Fisherman
Firecracker Lightning Tornado Fisherman
Lightning Firecracker Tornado
Lightning Firecracker Elite Barbarians Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker Elite Barbarians Fisherman
Lightning Firecracker
Lightning Firecracker
Lightning Tornado
Bats Lightning Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning Fisherman
Lightning
Firecracker Tornado Electro Giant
Fisherman
Firecracker Tornado Lightning Fisherman
Lightning Tornado Fisherman
Lightning Firecracker Tornado Fisherman
Elite Barbarians Lightning Bats Firecracker Tornado Electro Giant
Lightning Bats Firecracker Electro Giant
Lightning Elite Barbarians
Lightning
Lightning Firecracker
Firecracker Lightning
Lightning Bats Skeleton Army
Lightning Firecracker Tornado
Lightning Firecracker
Firecracker Lightning
Lightning Tornado Electro Giant
Firecracker Elite Barbarians
Electro Giant Bats Firecracker Elite Barbarians Tornado Lightning
Firecracker Bats Tornado Lightning
Lightning Firecracker Tornado Electro Giant
Lightning Firecracker

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