My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Night Witch Lava Hound
Giant Snowball
Bats Goblin Gang Flying Machine Clone Lumberjack Night Witch Lava Hound
Zap
Bats Goblin Gang Flying Machine Clone Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Clone Lumberjack Night Witch
The Log
Goblin Gang Clone Lumberjack
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Flying Machine Clone Night Witch Lava Hound
Royal Delivery
Bats Goblin Gang Flying Machine Clone Lumberjack Night Witch Lava Hound
Fireball
Goblin Gang Flying Machine Clone Lumberjack Night Witch Lava Hound
Poison
Bats Goblin Gang Flying Machine Clone Night Witch Lava Hound
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Clone Fireball Flying Machine Lumberjack Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Clone Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone Lumberjack
Goblin Gang
Clone Lava Hound
Fireball
Lava Hound
Flying Machine
Lava Hound Bats Clone Lumberjack
Clone
Night Witch Lava Hound Bats Goblin Gang Flying Machine Lumberjack
Lumberjack
Bats Flying Machine Clone Night Witch Lava Hound
Night Witch
Clone Lumberjack Lava Hound
Lava Hound
Bats Fireball Flying Machine Clone Goblin Gang Lumberjack Night Witch

Defense Synergies 0 5

Bats
Lumberjack
Goblin Gang
Flying Machine Lumberjack
Fireball
Lumberjack
Flying Machine
Goblin Gang Lumberjack
Clone
Lumberjack
Bats Goblin Gang Fireball Flying Machine
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
Lumberjack Bats Goblin Gang Flying Machine Night Witch
Goblin Gang Lumberjack Bats Night Witch
Lumberjack Night Witch Bats Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Bats Flying Machine Lumberjack Night Witch
Bats Goblin Gang Fireball Flying Machine Night Witch
Fireball Flying Machine
Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Bats Goblin Gang Fireball Flying Machine Lumberjack Night Witch
Bats Goblin Gang Fireball Flying Machine Night Witch
Lumberjack Night Witch Bats Goblin Gang Fireball Flying Machine
Fireball Bats Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Bats Goblin Gang Fireball Lumberjack Night Witch
Fireball Bats Goblin Gang Flying Machine Lumberjack Night Witch
Bats Fireball Flying Machine Lumberjack
Lumberjack
Goblin Gang Bats Fireball Flying Machine Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball
Fireball Goblin Gang Flying Machine Lumberjack
Goblin Gang Lumberjack Bats
Goblin Gang Lumberjack Bats Fireball Night Witch
Goblin Gang Lumberjack Night Witch
Fireball Bats Goblin Gang Flying Machine
Goblin Gang Bats Fireball Flying Machine Lumberjack Night Witch
Lumberjack
Bats Fireball Flying Machine
Goblin Gang
Bats Flying Machine Lumberjack
Fireball
Goblin Gang Fireball Lumberjack Night Witch
Fireball Flying Machine
Goblin Gang Bats Fireball Flying Machine Lumberjack Night Witch
Bats Fireball Flying Machine
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Bats Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Bats Goblin Gang Fireball Lumberjack Night Witch
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Bats Night Witch
Fireball Flying Machine
Fireball Flying Machine
Fireball Night Witch
Fireball
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Bats Fireball Flying Machine Night Witch
Bats Fireball Flying Machine
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Bats Goblin Gang Fireball Flying Machine Night Witch
Fireball Flying Machine
Fireball
Fireball Goblin Gang Flying Machine Lumberjack
Fireball Flying Machine
Fireball
Flying Machine
Bats Goblin Gang Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Flying Machine
Fireball

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