My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Golem Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Graveyard
Giant Snowball
Bats Goblin Gang Lumberjack Graveyard
Zap
Bats Goblin Gang Firecracker Graveyard
Barbarian Barrel
Goblin Gang Firecracker Magic Archer Lumberjack Graveyard
The Log
Goblin Gang Firecracker Lumberjack Graveyard
Earthquake
Goblin Gang Firecracker Graveyard
Arrows
Bats Goblin Gang Firecracker Graveyard
Royal Delivery
Bats Goblin Gang Firecracker Magic Archer Lumberjack Graveyard
Fireball
Goblin Gang Firecracker Magic Archer Lumberjack
Poison
Bats Goblin Gang Firecracker Magic Archer Graveyard
Lightning
Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Magic Archer Lumberjack Graveyard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Magic Archer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Golem Lumberjack Graveyard
Goblin Gang
Firecracker Golem
Firecracker
Bats Goblin Gang Golem Lumberjack
Rocket
Golem
Golem
Bats Goblin Gang Firecracker Rocket Magic Archer Lumberjack Graveyard
Magic Archer
Golem Lumberjack
Lumberjack
Bats Firecracker Golem Magic Archer Graveyard
Graveyard
Bats Golem Lumberjack

Defense Synergies 0 7

Bats
Firecracker Lumberjack
Goblin Gang
Firecracker Magic Archer Lumberjack
Firecracker
Bats Goblin Gang Lumberjack
Rocket
Golem
Magic Archer
Goblin Gang Lumberjack
Lumberjack
Bats Goblin Gang Firecracker Magic Archer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Magic Archer
Lumberjack Bats Goblin Gang Firecracker
Goblin Gang Rocket Lumberjack Bats
Lumberjack Bats Goblin Gang Firecracker
Firecracker Rocket Lumberjack
Goblin Gang Bats Firecracker Magic Archer Lumberjack
Bats Rocket Goblin Gang Firecracker Magic Archer
Rocket Magic Archer
Goblin Gang Lumberjack
Goblin Gang Firecracker Lumberjack
Bats Goblin Gang Firecracker Magic Archer Lumberjack
Bats Goblin Gang Firecracker Magic Archer
Lumberjack Bats Goblin Gang Rocket
Rocket Bats Goblin Gang Firecracker Magic Archer Lumberjack
Goblin Gang Lumberjack
Rocket Goblin Gang Lumberjack
Bats Goblin Gang Firecracker Lumberjack
Bats Goblin Gang Firecracker Magic Archer Lumberjack
Bats Firecracker Magic Archer Lumberjack
Lumberjack
Goblin Gang Bats Firecracker Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Firecracker Rocket Magic Archer Lumberjack
Goblin Gang Lumberjack Bats Rocket
Goblin Gang Rocket Lumberjack Bats
Goblin Gang Lumberjack
Firecracker Rocket Bats Goblin Gang Magic Archer
Goblin Gang Rocket Bats Lumberjack
Lumberjack
Rocket Bats Firecracker Magic Archer
Goblin Gang
Bats Lumberjack
Rocket
Rocket Goblin Gang Lumberjack
Firecracker Magic Archer
Goblin Gang Bats Firecracker Rocket Magic Archer Lumberjack
Bats Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket
Firecracker Magic Archer
Rocket Magic Archer
Firecracker Rocket
Rocket Firecracker Magic Archer
Firecracker Bats Rocket Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Rocket Bats Goblin Gang Lumberjack
Firecracker Rocket Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Firecracker Magic Archer
Magic Archer Firecracker Rocket
Rocket
Bats Rocket
Rocket Firecracker Magic Archer
Rocket Firecracker Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Rocket Firecracker Magic Archer
Bats Firecracker Magic Archer
Rocket Bats Firecracker
Rocket Magic Archer
Rocket Firecracker Magic Archer
Rocket Firecracker Magic Archer
Bats Goblin Gang Rocket Magic Archer
Rocket Firecracker Magic Archer
Goblin Gang Firecracker Rocket Magic Archer Lumberjack
Firecracker Magic Archer
Rocket
Firecracker
Bats Goblin Gang Firecracker Rocket Magic Archer
Firecracker Bats Rocket Magic Archer
Firecracker Rocket Magic Archer
Firecracker Rocket

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