My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Elixir Golem Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Elixir Golem Bandit
Giant Snowball
Bats Goblin Gang Royal Recruits
Zap
Bats Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Elixir Golem Bandit
The Log
Goblin Gang Firecracker Royal Recruits Elixir Golem Bandit
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Bats Goblin Gang Firecracker Royal Recruits
Royal Delivery
Bats Goblin Gang Firecracker Royal Recruits Elixir Golem Bandit
Fireball
Goblin Gang Firecracker Elixir Golem Bandit
Poison
Bats Goblin Gang Firecracker Royal Recruits Elixir Golem
Lightning
Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Elixir Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Firecracker Elixir Golem Bandit Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Elixir Golem Rage Bandit
Goblin Gang
Firecracker Royal Recruits Elixir Golem Bandit
Firecracker
Elixir Golem Bats Goblin Gang Royal Recruits Bandit
Royal Recruits
Bats Goblin Gang Firecracker Bandit
Elixir Golem
Firecracker Rage Bats Goblin Gang Bandit
Rage
Elixir Golem Bats
Bandit
Bats Goblin Gang Firecracker Royal Recruits Elixir Golem
Goblinstein

Defense Synergies 0 8

Bats
Firecracker Royal Recruits Bandit
Goblin Gang
Firecracker Royal Recruits Bandit
Firecracker
Bats Goblin Gang Royal Recruits Bandit
Royal Recruits
Bats Goblin Gang Firecracker
Elixir Golem
Rage
Bandit
Bats Goblin Gang Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Bats Goblin Gang Firecracker Royal Recruits Bandit
Goblin Gang Bats Royal Recruits Bandit
Royal Recruits Bats Goblin Gang Firecracker Bandit
Firecracker Royal Recruits
Goblin Gang Bats Firecracker Bandit
Bats Goblin Gang Firecracker
Royal Recruits Bandit
Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Bandit
Bats Goblin Gang Firecracker Royal Recruits Bandit
Bats Goblin Gang Firecracker
Royal Recruits Bats Goblin Gang Bandit
Bats Goblin Gang Firecracker Royal Recruits
Royal Recruits Goblin Gang Bandit
Goblin Gang Royal Recruits Bandit
Bats Goblin Gang Firecracker Royal Recruits
Bats Goblin Gang Firecracker Royal Recruits Bandit
Bats Firecracker Royal Recruits Bandit
Royal Recruits
Goblin Gang Royal Recruits Bats Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Bandit
Bandit Goblin Gang Firecracker
Goblin Gang Royal Recruits Bandit Bats
Goblin Gang Royal Recruits Bats Bandit
Royal Recruits Goblin Gang Bandit
Firecracker Bats Goblin Gang
Goblin Gang Royal Recruits Bats Bandit
Royal Recruits
Royal Recruits Bats Firecracker Bandit
Royal Recruits Goblin Gang
Bats Royal Recruits
Royal Recruits
Royal Recruits Goblin Gang Bandit
Royal Recruits Firecracker
Goblin Gang Royal Recruits Bats Firecracker
Bats Firecracker Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Bandit
Firecracker Bandit
Bandit
Firecracker Royal Recruits
Firecracker
Firecracker Bats
Firecracker
Firecracker
Firecracker Bandit
Bats Goblin Gang
Firecracker Royal Recruits Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Royal Recruits Bandit
Bats
Firecracker Bandit
Firecracker
Royal Recruits
Firecracker
Firecracker Bandit
Bandit
Firecracker Bandit
Bats Firecracker
Bats Firecracker
Bandit
Firecracker
Firecracker
Bats Goblin Gang Royal Recruits Bandit
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Royal Recruits
Bats Goblin Gang Firecracker Royal Recruits
Firecracker Bats
Firecracker Royal Recruits Bandit
Firecracker

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