My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Bandit
Giant Snowball
Bats Goblin Gang Balloon
Zap
Bats Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Tesla Bandit Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Bandit
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Balloon Bandit Electro Wizard
Fireball
Goblin Gang Tesla Balloon Bandit Electro Wizard
Poison
Bats Goblin Gang Balloon Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Balloon Bandit Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Bandit Tesla Mini P.E.K.K.A Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Bandit
Goblin Gang
Mini P.E.K.K.A Balloon Bandit
Tesla
Mini P.E.K.K.A
Bats Goblin Gang The Log Electro Wizard
Balloon
Bats Goblin Gang The Log Bandit Electro Wizard
The Log
Mini P.E.K.K.A Balloon Bandit
Bandit
Bats Goblin Gang Balloon The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Balloon Bandit

Defense Synergies 4 14

Bats
Tesla Mini P.E.K.K.A The Log Bandit Electro Wizard
Goblin Gang
Tesla Mini P.E.K.K.A The Log Bandit Electro Wizard
Tesla
Goblin Gang The Log Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bats Goblin Gang Tesla
Balloon
The Log
Tesla Mini P.E.K.K.A Bats Goblin Gang Bandit Electro Wizard
Bandit
Bats Goblin Gang The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Tesla The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Tesla The Log Bandit Electro Wizard
Goblin Gang Tesla Mini P.E.K.K.A Bats Bandit Electro Wizard
Tesla Mini P.E.K.K.A Bats Goblin Gang Bandit Electro Wizard
Mini P.E.K.K.A The Log
Goblin Gang The Log Bats Tesla Bandit Electro Wizard
Bats Tesla Electro Wizard Goblin Gang
Tesla The Log Bandit Electro Wizard
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A Bandit Electro Wizard
Bats Goblin Gang Electro Wizard Tesla The Log Bandit
Tesla Bats Goblin Gang Electro Wizard
Tesla Mini P.E.K.K.A Bats Goblin Gang The Log Bandit Electro Wizard
Bats Goblin Gang Tesla Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Tesla Mini P.E.K.K.A The Log Bandit Electro Wizard
Tesla Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Tesla Bats Goblin Gang The Log Bandit Electro Wizard
The Log Bats Tesla Bandit Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Goblin Gang Bats Tesla Mini P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Tesla Mini P.E.K.K.A The Log
Goblin Gang Bandit Bats Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Tesla The Log Bandit Electro Wizard
Goblin Gang Tesla Mini P.E.K.K.A Bandit
Bats Goblin Gang Tesla Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Tesla Bandit Electro Wizard
Mini P.E.K.K.A Tesla
Electro Wizard Bats Mini P.E.K.K.A The Log Bandit
Goblin Gang Tesla
Bats Tesla Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Tesla Bandit
Tesla
Goblin Gang Tesla Electro Wizard Bats Mini P.E.K.K.A The Log
Bats Tesla Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
The Log
The Log
Bats
The Log
The Log
The Log Bandit
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
The Log Bandit Electro Wizard
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log Bandit Electro Wizard
The Log
The Log
The Log
The Log
The Log
The Log Bandit Electro Wizard
The Log Bandit
The Log Bandit
Bats Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
The Log Bandit
Electro Wizard
The Log
Electro Wizard Bats Goblin Gang Bandit
Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Electro Wizard
The Log
Bats Goblin Gang The Log Electro Wizard
Bats Electro Wizard
The Log Bandit Electro Wizard

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