My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Dark Prince Goblin Drill
Giant Snowball
Bats Mega Minion Goblin Curse Goblin Drill
Zap
Bats Goblin Curse Dark Prince Goblin Drill
Barbarian Barrel
Heal Spirit Goblin Curse Dark Prince Goblin Drill
The Log
Heal Spirit Goblin Curse Dark Prince Goblin Drill
Earthquake
Goblin Drill
Arrows
Bats Heal Spirit Goblin Curse Goblin Drill
Royal Delivery
Bats Heal Spirit Mega Minion Dark Prince Goblin Drill P.E.K.K.A
Fireball
Mega Minion Goblin Drill
Poison
Bats Mega Minion Goblin Curse Goblin Drill
Lightning
Mega Minion Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Mega Minion Goblin Curse Dark Prince Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Goblin Curse Mega Minion Earthquake Dark Prince Goblin Drill P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Goblin Curse Mega Minion

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Dark Prince Goblin Drill P.E.K.K.A
Heal Spirit
Mega Minion Dark Prince Goblin Drill P.E.K.K.A
Mega Minion
Bats Heal Spirit
Earthquake
Goblin Curse Dark Prince P.E.K.K.A
Goblin Curse
Earthquake
Dark Prince
Bats Heal Spirit Earthquake Goblin Drill
Goblin Drill
Bats Heal Spirit Dark Prince
P.E.K.K.A
Bats Heal Spirit Earthquake

Defense Synergies 0 6

Bats
Earthquake Dark Prince Goblin Drill P.E.K.K.A
Heal Spirit
Mega Minion
Dark Prince Goblin Drill
Earthquake
Bats
Goblin Curse
Dark Prince
Bats Mega Minion
Goblin Drill
Bats Mega Minion
P.E.K.K.A
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion
P.E.K.K.A Bats Mega Minion Goblin Curse Dark Prince Goblin Drill
P.E.K.K.A Bats Mega Minion Goblin Curse Dark Prince Goblin Drill
P.E.K.K.A Bats Mega Minion Goblin Curse Dark Prince Goblin Drill
Earthquake Dark Prince P.E.K.K.A
Bats Mega Minion Earthquake Dark Prince
Bats Mega Minion Goblin Curse
Earthquake P.E.K.K.A
P.E.K.K.A Goblin Curse Goblin Drill
Dark Prince
Bats Goblin Curse Mega Minion Earthquake Dark Prince Goblin Drill
Mega Minion Bats Goblin Curse
Goblin Drill P.E.K.K.A Bats Earthquake Goblin Curse Dark Prince
Bats Mega Minion Earthquake Goblin Curse Dark Prince Goblin Drill P.E.K.K.A
P.E.K.K.A Goblin Curse Goblin Drill
Goblin Curse Goblin Drill P.E.K.K.A
Bats Dark Prince Goblin Drill P.E.K.K.A
Bats Mega Minion Dark Prince Goblin Drill
Earthquake Goblin Drill Bats Mega Minion Goblin Curse Dark Prince
P.E.K.K.A Goblin Curse Goblin Drill
Dark Prince Bats Earthquake Goblin Curse P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A
Mega Minion
P.E.K.K.A Bats Dark Prince
Dark Prince P.E.K.K.A Bats
P.E.K.K.A Goblin Curse Dark Prince Goblin Drill
Bats Goblin Curse
Dark Prince P.E.K.K.A Bats Mega Minion
P.E.K.K.A Goblin Curse Dark Prince
P.E.K.K.A Bats Mega Minion Dark Prince
P.E.K.K.A Mega Minion Goblin Curse Goblin Drill
P.E.K.K.A Bats Mega Minion Dark Prince
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Goblin Curse
Goblin Curse
Bats Mega Minion Dark Prince Goblin Drill P.E.K.K.A
Bats Mega Minion Earthquake Goblin Curse Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill
Goblin Curse
Earthquake Goblin Drill
Earthquake Dark Prince
Earthquake Goblin Curse Dark Prince
Bats Mega Minion Goblin Curse
Earthquake
Earthquake Goblin Curse
Bats
Earthquake Dark Prince
Goblin Curse
Earthquake
Earthquake
Earthquake
Earthquake Goblin Drill
Earthquake
Earthquake
Bats
Mega Minion Earthquake Dark Prince
Earthquake Goblin Curse
Earthquake
Earthquake Goblin Drill
Earthquake Goblin Curse Dark Prince
Mega Minion
Earthquake
Goblin Curse
Bats Goblin Curse
Bats Mega Minion
Mega Minion
Earthquake
P.E.K.K.A
Earthquake Goblin Curse
Earthquake Bats Dark Prince
Mega Minion Goblin Curse
Mega Minion Dark Prince
Earthquake
Mega Minion Dark Prince P.E.K.K.A
Bats
Bats
Dark Prince
P.E.K.K.A

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