My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Cannon Miner Lumberjack Little Prince
Zap
Bats Cannon Little Prince
Barbarian Barrel
Knight Cannon Wizard Lumberjack Little Prince
The Log
Cannon Lumberjack Little Prince
Earthquake
Cannon
Arrows
Bats Little Prince
Royal Delivery
Bats Knight Wizard Miner Lumberjack Little Prince
Fireball
Cannon Wizard Lumberjack Little Prince
Poison
Bats Cannon Wizard Little Prince
Lightning
Knight Cannon Wizard Lumberjack Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Cannon Miner Little Prince Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Cannon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Lumberjack
Knight
Bats Wizard The Log Miner Lumberjack Little Prince
Cannon
Wizard
Knight Miner Lumberjack
The Log
Knight Miner Lumberjack Little Prince
Miner
Bats Knight Wizard The Log Lumberjack
Lumberjack
Bats Knight Wizard The Log Miner
Little Prince
Knight The Log

Defense Synergies 4 15

Bats
Knight Cannon The Log Lumberjack
Knight
Bats Cannon Little Prince Wizard The Log Lumberjack
Cannon
Knight The Log Bats Wizard Lumberjack Little Prince
Wizard
Knight Cannon The Log Lumberjack
The Log
Cannon Bats Knight Wizard Miner Lumberjack Little Prince
Miner
The Log
Lumberjack
Bats Knight Cannon Wizard The Log Little Prince
Little Prince
Knight Cannon The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard The Log
Lumberjack Bats Knight Cannon The Log
Cannon Lumberjack Bats Knight
Cannon Lumberjack Bats Knight
The Log Lumberjack
The Log Bats Cannon Lumberjack
Bats Cannon Wizard Little Prince
Cannon The Log
Cannon Lumberjack
Knight Cannon Miner Lumberjack Little Prince
Bats Knight Cannon Wizard The Log Lumberjack
Bats Wizard
Cannon Lumberjack Bats Knight Wizard The Log
Wizard Bats Cannon The Log Lumberjack
Knight Cannon Lumberjack
Cannon The Log Lumberjack
Wizard Bats Knight Cannon Lumberjack
Cannon Bats Knight Wizard The Log Lumberjack Little Prince
Wizard The Log Bats Knight Cannon Lumberjack Little Prince
Cannon Lumberjack
Wizard Bats Knight Cannon The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Wizard The Log Miner Lumberjack
Lumberjack Bats Knight The Log
Lumberjack Bats Knight The Log
Knight Cannon Lumberjack
Wizard Bats
Bats Knight Lumberjack
Knight Lumberjack
Bats Knight The Log
Cannon
Bats Knight Lumberjack
The Log
Knight Cannon Wizard Lumberjack
Wizard Cannon
Bats Knight The Log Lumberjack Little Prince
Bats Cannon Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner
The Log Miner
Knight The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Miner Wizard
Bats Lumberjack
Miner Knight Wizard The Log
Wizard
Knight The Log Miner
The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log
Wizard The Log Miner Little Prince
The Log
Wizard
The Log
The Log
The Log Wizard Little Prince
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Bats Wizard Little Prince
Bats Wizard
Wizard The Log Miner
Wizard The Log
Bats
Wizard
The Log
Miner Knight Wizard Lumberjack
The Log Wizard
Bats The Log
Bats
The Log Miner Little Prince
Wizard

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