My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Lumberjack Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Sparky
Giant Snowball
Bats Goblin Barrel Lumberjack
Zap
Bats Firecracker Goblin Barrel Sparky
Barbarian Barrel
Knight Firecracker Goblin Barrel Lumberjack Sparky
The Log
Firecracker Goblin Barrel Lumberjack Sparky
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Goblin Barrel Lumberjack Sparky
Fireball
Firecracker Goblin Barrel Lumberjack Sparky
Poison
Bats Firecracker Sparky
Lightning
Knight Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Goblin Barrel Void Lumberjack Golden Knight Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Goblin Barrel Lumberjack Sparky
Knight
Bats Firecracker Goblin Barrel Lumberjack Sparky
Firecracker
Knight Bats Goblin Barrel Lumberjack Sparky
Goblin Barrel
Knight Bats Firecracker Lumberjack Sparky Golden Knight
Void
Lumberjack
Bats Knight Firecracker Goblin Barrel Sparky
Sparky
Bats Knight Firecracker Goblin Barrel Lumberjack Golden Knight
Golden Knight
Goblin Barrel Sparky

Defense Synergies 2 9

Bats
Knight Firecracker Lumberjack Sparky Golden Knight
Knight
Bats Firecracker Lumberjack Sparky
Firecracker
Knight Bats Lumberjack Golden Knight
Goblin Barrel
Void
Lumberjack
Bats Knight Firecracker
Sparky
Bats Knight Golden Knight
Golden Knight
Bats Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void Sparky Golden Knight
Lumberjack Sparky Bats Knight Firecracker
Lumberjack Sparky Bats Knight Void
Lumberjack Sparky Bats Knight Firecracker
Firecracker Lumberjack Sparky
Bats Firecracker Lumberjack
Bats Firecracker Void
Void Sparky Golden Knight
Sparky Lumberjack
Knight Firecracker Lumberjack Sparky
Bats Knight Firecracker Lumberjack
Bats Firecracker
Lumberjack Sparky Bats Knight
Sparky Bats Firecracker Lumberjack Golden Knight
Sparky Knight Lumberjack
Lumberjack Sparky
Sparky Bats Knight Firecracker Lumberjack
Bats Knight Firecracker Lumberjack Golden Knight
Bats Knight Firecracker Lumberjack
Sparky Lumberjack
Bats Knight Firecracker Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Void Sparky
Void Knight Firecracker Lumberjack
Lumberjack Bats Knight Sparky Golden Knight
Lumberjack Bats Knight Sparky
Knight Lumberjack Sparky
Firecracker Bats
Sparky Bats Knight Void Lumberjack
Knight Lumberjack Sparky
Void Bats Knight Firecracker Sparky
Sparky
Bats Knight Lumberjack Sparky Golden Knight
Void
Knight Lumberjack Sparky Golden Knight
Firecracker Sparky
Sparky Bats Knight Firecracker Lumberjack Golden Knight
Bats Firecracker Sparky Golden Knight
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Sparky Golden Knight
Firecracker Void Golden Knight
Void Sparky
Knight Firecracker Void Sparky
Firecracker Sparky
Firecracker Bats
Firecracker Sparky
Firecracker
Void Firecracker Golden Knight
Bats Void Lumberjack Sparky
Firecracker Void Knight Sparky Golden Knight
Void Firecracker
Knight Firecracker Void Sparky Golden Knight
Firecracker Void
Firecracker Sparky
Firecracker Sparky Golden Knight
Firecracker Sparky
Sparky
Bats Sparky
Void Firecracker Sparky
Firecracker Void Golden Knight
Void Sparky
Void
Void Sparky
Void
Firecracker Sparky
Firecracker Void Sparky Golden Knight
Void Sparky Golden Knight
Void Firecracker Sparky Golden Knight
Bats Firecracker Void Sparky
Bats Firecracker Void
Void Sparky
Void Sparky
Void Firecracker Sparky
Sparky
Firecracker Sparky
Bats Void
Firecracker
Void Knight Firecracker Lumberjack Sparky
Firecracker
Void Sparky
Firecracker Sparky
Bats Firecracker Sparky Golden Knight
Firecracker Bats Void
Void Firecracker Sparky Golden Knight
Sparky
Firecracker Void Sparky
Void

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