My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Electro Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Electro Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Electro Dragon P.E.K.K.A Magic Archer
Fireball
Goblin Gang Tesla Electro Dragon Magic Archer
Poison
Bats Goblin Gang Electro Dragon Magic Archer
Lightning
Knight Tesla Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Goblin Gang Tesla Magic Archer Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rage P.E.K.K.A
Knight
Bats Goblin Gang Electro Dragon Magic Archer
Goblin Gang
Knight P.E.K.K.A
Tesla
Rage
Bats Electro Dragon
Electro Dragon
Knight Rage P.E.K.K.A Magic Archer
P.E.K.K.A
Magic Archer Bats Goblin Gang Electro Dragon
Magic Archer
P.E.K.K.A Knight Electro Dragon

Defense Synergies 6 5

Bats
Knight Tesla P.E.K.K.A
Knight
Bats Goblin Gang Tesla Electro Dragon Magic Archer
Goblin Gang
Knight Tesla P.E.K.K.A Magic Archer
Tesla
Knight Goblin Gang Bats Magic Archer
Rage
Electro Dragon
Knight
P.E.K.K.A
Bats Goblin Gang
Magic Archer
Knight Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Dragon Magic Archer
P.E.K.K.A Bats Knight Goblin Gang Tesla Electro Dragon
Goblin Gang Tesla P.E.K.K.A Bats Knight Electro Dragon
Tesla P.E.K.K.A Bats Knight Goblin Gang Electro Dragon
P.E.K.K.A
Goblin Gang Bats Tesla Electro Dragon Magic Archer
Bats Tesla Goblin Gang Electro Dragon Magic Archer
Tesla Electro Dragon P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Goblin Gang
Knight Goblin Gang Tesla
Bats Goblin Gang Knight Tesla Electro Dragon Magic Archer
Tesla Bats Goblin Gang Electro Dragon Magic Archer
Tesla P.E.K.K.A Bats Knight Goblin Gang Electro Dragon
Bats Goblin Gang Tesla Electro Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Knight Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A
Tesla Bats Knight Goblin Gang Electro Dragon P.E.K.K.A
Tesla Bats Knight Goblin Gang Electro Dragon Magic Archer
Bats Knight Tesla Electro Dragon Magic Archer
P.E.K.K.A Tesla
Goblin Gang Bats Knight Tesla Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla P.E.K.K.A
Knight Goblin Gang Tesla Electro Dragon Magic Archer
Goblin Gang P.E.K.K.A Bats Knight Electro Dragon
Goblin Gang P.E.K.K.A Bats Knight Tesla
P.E.K.K.A Knight Goblin Gang Tesla
Bats Goblin Gang Tesla Electro Dragon Magic Archer
Goblin Gang P.E.K.K.A Bats Knight Tesla
P.E.K.K.A Knight Tesla
Electro Dragon P.E.K.K.A Bats Knight Magic Archer
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Knight Tesla Electro Dragon
P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Tesla
Tesla Electro Dragon Magic Archer
Goblin Gang Tesla Electro Dragon Bats Knight P.E.K.K.A Magic Archer
Bats Tesla Electro Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight
Magic Archer
Bats Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Bats Goblin Gang Electro Dragon
Knight Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon
Bats
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Bats
Electro Dragon Magic Archer
Electro Dragon Magic Archer
P.E.K.K.A
Magic Archer
Bats Goblin Gang Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight Goblin Gang Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon P.E.K.K.A
Electro Dragon Bats Goblin Gang Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Magic Archer

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