My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Baby Dragon Witch Ram Rider
Zap
Bats Witch Ram Rider
Barbarian Barrel
Knight Witch
The Log
Mini P.E.K.K.A Witch Ram Rider
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Baby Dragon Witch Ram Rider
Fireball
Baby Dragon Witch Ram Rider
Poison
Bats Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Void Mini P.E.K.K.A Baby Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Void Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A Baby Dragon Ram Rider
Knight
Bats Baby Dragon Witch Ram Rider
Mini P.E.K.K.A
Bats Baby Dragon Ram Rider Mega Knight
Void
Baby Dragon
Knight Bats Mini P.E.K.K.A Witch Ram Rider Mega Knight
Witch
Knight Baby Dragon Ram Rider Mega Knight
Ram Rider
Bats Knight Mini P.E.K.K.A Baby Dragon Witch Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Baby Dragon Witch Ram Rider

Defense Synergies 1 12

Bats
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Knight
Bats Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Bats Knight Baby Dragon Witch Ram Rider
Void
Baby Dragon
Bats Knight Mini P.E.K.K.A Witch Mega Knight
Witch
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Ram Rider
Mini P.E.K.K.A
Mega Knight
Bats Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Baby Dragon Ram Rider
Mini P.E.K.K.A Bats Knight Witch Ram Rider Mega Knight
Mini P.E.K.K.A Witch Ram Rider Mega Knight Bats Knight Void
Mini P.E.K.K.A Witch Bats Knight Ram Rider Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Baby Dragon Mega Knight
Bats Ram Rider Void Baby Dragon Witch
Void Baby Dragon Ram Rider Mega Knight
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Mega Knight
Bats Witch Knight Baby Dragon Ram Rider Mega Knight
Bats Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Mega Knight Bats Knight Witch Ram Rider
Mega Knight Bats Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Knight Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A Witch
Mega Knight Bats Knight Baby Dragon Witch Ram Rider
Baby Dragon Witch Bats Knight Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Mega Knight Bats Knight Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Void Witch
Void Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Mega Knight Bats Knight Ram Rider
Knight Mini P.E.K.K.A Witch Ram Rider Mega Knight
Bats Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Bats Knight Void Witch Ram Rider
Mini P.E.K.K.A Mega Knight Knight
Void Mega Knight Bats Knight Mini P.E.K.K.A Baby Dragon Witch
Witch
Mega Knight Bats Knight Mini P.E.K.K.A Witch
Mega Knight Void
Mini P.E.K.K.A Mega Knight Knight Witch Ram Rider
Baby Dragon Witch Mega Knight
Witch Bats Knight Mini P.E.K.K.A Baby Dragon
Bats Mega Knight Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Baby Dragon
Void Baby Dragon Ram Rider
Void Baby Dragon
Knight Void
Baby Dragon Mega Knight
Bats Baby Dragon Witch Ram Rider
Baby Dragon Witch
Baby Dragon Ram Rider
Void Ram Rider
Bats Mini P.E.K.K.A Void
Void Knight Ram Rider
Void Baby Dragon
Knight Void Baby Dragon
Void Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon Mega Knight
Bats Mini P.E.K.K.A
Void Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon Witch Mega Knight
Void Baby Dragon Mega Knight
Void
Void
Void Baby Dragon
Baby Dragon Witch Mega Knight
Witch
Void Baby Dragon Witch Ram Rider
Void Baby Dragon Witch Ram Rider Mega Knight
Void Baby Dragon
Bats Baby Dragon Witch
Bats Void Witch
Mini P.E.K.K.A Void
Void Mega Knight
Void
Mega Knight
Bats Void Witch
Baby Dragon Witch Ram Rider
Void Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Void
Mega Knight
Bats Baby Dragon Witch
Bats Void Witch
Void Baby Dragon Witch Mega Knight

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