My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Baby Dragon Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Bandit
Giant Snowball
Bats Hog Rider Baby Dragon Little Prince
Zap
Bats Royal Giant Bandit Little Prince
Barbarian Barrel
Knight Bandit Little Prince
The Log
Royal Giant Hog Rider Bandit Little Prince
Earthquake
Hog Rider
Arrows
Bats Little Prince
Royal Delivery
Bats Knight Hog Rider Baby Dragon Bandit Little Prince
Fireball
Hog Rider Baby Dragon Bandit Little Prince
Poison
Bats Little Prince
Lightning
Knight Baby Dragon Bandit Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Bandit Little Prince Hog Rider Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Bandit

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Hog Rider Baby Dragon Bandit
Knight
Bats Hog Rider Baby Dragon The Log Little Prince
Royal Giant
Bats Hog Rider Baby Dragon The Log Bandit
Hog Rider
Bats Knight The Log Royal Giant Baby Dragon Bandit Little Prince
Baby Dragon
Knight Bats Royal Giant Hog Rider Bandit
The Log
Hog Rider Knight Royal Giant Bandit Little Prince
Bandit
Bats Royal Giant Hog Rider Baby Dragon The Log Little Prince
Little Prince
Knight Hog Rider The Log Bandit

Defense Synergies 2 11

Bats
Knight Baby Dragon The Log Bandit
Knight
Bats Little Prince Baby Dragon The Log
Royal Giant
Hog Rider
Baby Dragon
Bats Knight The Log Bandit Little Prince
The Log
Bats Knight Baby Dragon Bandit Little Prince
Bandit
Bats Baby Dragon The Log Little Prince
Little Prince
Knight Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log
Bats Knight The Log Bandit
Bats Knight Bandit
Bats Knight Bandit
The Log
The Log Bats Baby Dragon Bandit
Bats Baby Dragon Little Prince
Baby Dragon The Log Bandit
Knight Bandit Little Prince
Bats Knight Baby Dragon The Log Bandit
Bats Baby Dragon
Bats Knight The Log Bandit
Bats Baby Dragon The Log
Knight Bandit
The Log Bandit
Bats Knight
Bats Knight Baby Dragon The Log Bandit Little Prince
Baby Dragon The Log Bats Knight Bandit Little Prince
Bats Knight Baby Dragon The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit
Bandit Knight Baby Dragon The Log
Bandit Bats Knight The Log
Bats Knight The Log Bandit
Knight Bandit
Bats Baby Dragon
Bats Knight Bandit
Knight
Bats Knight Baby Dragon The Log Bandit
Bats Knight
The Log
Knight Bandit
Baby Dragon
Bats Knight Baby Dragon The Log Little Prince
Bats Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Knight The Log
Baby Dragon The Log
Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Bandit
Bats
Knight The Log Bandit
Baby Dragon
Knight Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Bats
Baby Dragon The Log Bandit
Baby Dragon The Log Little Prince
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Little Prince
The Log Baby Dragon Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Bats Baby Dragon Little Prince
Bats
The Log Bandit
The Log
Bats Bandit
Baby Dragon
The Log
Knight Baby Dragon
The Log Baby Dragon
Bats Baby Dragon The Log
Bats
Baby Dragon The Log Bandit Little Prince

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