My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Flying Machine Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Baby Dragon
Zap
Bats Flying Machine
Barbarian Barrel
Knight Valkyrie
The Log
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Knight Valkyrie Flying Machine Baby Dragon
Fireball
Flying Machine Baby Dragon
Poison
Bats Flying Machine
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Baby Dragon Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Valkyrie Flying Machine Baby Dragon Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Knight Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Flying Machine Baby Dragon
Knight
Bats Baby Dragon Flying Machine
Valkyrie
Bats Flying Machine Baby Dragon
Flying Machine
Bats Knight Valkyrie Mirror Baby Dragon Mega Knight
Mirror
Flying Machine Freeze
Baby Dragon
Knight Bats Valkyrie Flying Machine Mega Knight
Freeze
Mirror
Mega Knight
Bats Flying Machine Baby Dragon

Defense Synergies 1 16

Bats
Knight Valkyrie Baby Dragon Freeze Mega Knight
Knight
Bats Flying Machine Baby Dragon
Valkyrie
Bats Flying Machine Mirror Baby Dragon Freeze
Flying Machine
Knight Valkyrie Mirror Baby Dragon Mega Knight
Mirror
Valkyrie Flying Machine Mega Knight
Baby Dragon
Bats Knight Valkyrie Flying Machine Mega Knight
Freeze
Bats Valkyrie Mega Knight
Mega Knight
Bats Flying Machine Mirror Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Flying Machine Baby Dragon
Bats Knight Valkyrie Flying Machine Mega Knight
Mega Knight Bats Knight Valkyrie Freeze
Bats Knight Valkyrie Mega Knight
Valkyrie Mega Knight
Freeze Bats Valkyrie Flying Machine Baby Dragon Mega Knight
Bats Flying Machine Baby Dragon Freeze
Valkyrie Flying Machine Baby Dragon Mega Knight
Knight Valkyrie Mega Knight
Bats Valkyrie Knight Flying Machine Baby Dragon Freeze Mega Knight
Bats Flying Machine Baby Dragon
Mega Knight Bats Knight Valkyrie Flying Machine Freeze
Valkyrie Mega Knight Bats Baby Dragon Freeze
Knight Mega Knight
Freeze Mega Knight
Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Knight Flying Machine Baby Dragon
Valkyrie Baby Dragon Freeze Bats Knight Flying Machine Mega Knight
Valkyrie Mega Knight Bats Knight Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Knight Valkyrie Flying Machine Baby Dragon Mega Knight
Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Knight
Knight Valkyrie Mega Knight
Bats Flying Machine Baby Dragon Freeze
Bats Knight Valkyrie Flying Machine
Mega Knight Knight Valkyrie
Freeze Mega Knight Bats Knight Valkyrie Flying Machine Baby Dragon
Mega Knight Bats Knight Valkyrie Flying Machine
Mega Knight Valkyrie
Mega Knight Knight Valkyrie
Valkyrie Flying Machine Baby Dragon Mega Knight
Bats Knight Valkyrie Flying Machine Baby Dragon Freeze
Bats Valkyrie Mega Knight Flying Machine Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Flying Machine Baby Dragon Freeze
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Knight Valkyrie Flying Machine Freeze
Valkyrie Baby Dragon Mega Knight
Bats Flying Machine Baby Dragon Freeze
Flying Machine Baby Dragon
Flying Machine Baby Dragon Freeze
Flying Machine
Bats
Knight Valkyrie Flying Machine
Flying Machine Baby Dragon
Flying Machine Knight Baby Dragon
Flying Machine Baby Dragon Freeze
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Mega Knight
Freeze
Bats
Flying Machine Baby Dragon Mega Knight
Valkyrie Flying Machine Baby Dragon Mega Knight
Baby Dragon Mega Knight
Flying Machine Baby Dragon
Freeze Valkyrie Baby Dragon Mega Knight
Flying Machine Baby Dragon
Flying Machine Baby Dragon Mega Knight
Baby Dragon
Bats Flying Machine Baby Dragon
Bats Flying Machine Freeze
Mega Knight
Freeze
Mega Knight
Bats Flying Machine Freeze
Flying Machine Baby Dragon
Freeze
Knight Valkyrie Flying Machine Baby Dragon Mega Knight
Flying Machine Baby Dragon
Flying Machine Mega Knight
Bats Flying Machine Baby Dragon Freeze
Bats Flying Machine
Flying Machine Baby Dragon Freeze Mega Knight
Mega Knight

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