My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Battle Ram Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Barbarians Battle Ram Flying Machine
Zap
Bats Mortar Battle Ram Flying Machine Inferno Tower
Barbarian Barrel
Mortar Barbarians Battle Ram Bomb Tower Inferno Tower Wizard
The Log
Barbarians Battle Ram
Earthquake
Mortar Barbarians Bomb Tower Inferno Tower
Arrows
Bats Flying Machine
Royal Delivery
Bats Barbarians Battle Ram Flying Machine Wizard
Fireball
Mortar Barbarians Battle Ram Bomb Tower Flying Machine Inferno Tower Wizard
Poison
Bats Mortar Barbarians Bomb Tower Flying Machine Inferno Tower Wizard
Lightning
Mortar Battle Ram Bomb Tower Inferno Tower Wizard
Rocket
Mortar Barbarians Bomb Tower Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mortar Battle Ram Bomb Tower Flying Machine Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Mortar Battle Ram Bomb Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Battle Ram Flying Machine
Mortar
Bats Flying Machine
Barbarians
Battle Ram
Bats Flying Machine
Bomb Tower
Flying Machine
Bats Mortar Battle Ram
Inferno Tower
Wizard

Defense Synergies 0 7

Bats
Mortar Bomb Tower Inferno Tower
Mortar
Bats Flying Machine Inferno Tower Wizard
Barbarians
Battle Ram
Bomb Tower
Bats
Flying Machine
Mortar Inferno Tower
Inferno Tower
Bats Mortar Flying Machine
Wizard
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine Inferno Tower Wizard
Barbarians Bomb Tower Inferno Tower Bats Mortar Flying Machine
Mortar Barbarians Bomb Tower Inferno Tower Bats
Barbarians Bomb Tower Inferno Tower Bats Mortar
Barbarians Bomb Tower
Bats Bomb Tower Flying Machine
Bats Inferno Tower Mortar Bomb Tower Flying Machine Wizard
Barbarians Bomb Tower Flying Machine Inferno Tower
Barbarians Inferno Tower Mortar Bomb Tower
Barbarians Inferno Tower
Bats Barbarians Bomb Tower Flying Machine Wizard
Inferno Tower Bats Flying Machine Wizard
Mortar Barbarians Bomb Tower Inferno Tower Bats Flying Machine Wizard
Bomb Tower Wizard Bats Mortar Barbarians
Barbarians Inferno Tower Mortar Bomb Tower
Barbarians Bomb Tower Inferno Tower Mortar
Barbarians Bomb Tower Wizard Bats Mortar Inferno Tower
Mortar Bomb Tower Bats Barbarians Flying Machine Wizard
Mortar Bomb Tower Wizard Bats Barbarians Flying Machine
Barbarians Mortar Bomb Tower Inferno Tower
Wizard Bats Barbarians Bomb Tower Flying Machine
Mortar Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Mortar Bomb Tower Flying Machine Wizard
Barbarians Bats Bomb Tower Inferno Tower
Bats Barbarians Inferno Tower
Barbarians Inferno Tower
Wizard Bats Bomb Tower Flying Machine
Bats Barbarians Bomb Tower Flying Machine Inferno Tower
Inferno Tower Barbarians Bomb Tower
Bats Mortar Barbarians Bomb Tower Flying Machine Inferno Tower
Inferno Tower Barbarians
Bats Barbarians Bomb Tower Flying Machine Inferno Tower
Barbarians
Barbarians Bomb Tower Inferno Tower Wizard
Wizard Barbarians Bomb Tower Flying Machine
Barbarians Inferno Tower Bats Mortar Bomb Tower Flying Machine
Bats Barbarians Bomb Tower Flying Machine Inferno Tower Wizard
Mortar Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine
Mortar Flying Machine
Flying Machine
Barbarians Flying Machine
Wizard Mortar
Wizard Bats Flying Machine
Mortar Flying Machine Wizard
Flying Machine Wizard
Mortar Flying Machine Wizard
Bats
Mortar Flying Machine Wizard
Flying Machine Wizard
Flying Machine Mortar
Mortar Flying Machine
Mortar Flying Machine
Mortar Flying Machine Wizard
Mortar Flying Machine Wizard
Mortar
Bats
Mortar Flying Machine Wizard
Mortar Flying Machine Wizard
Wizard
Mortar Barbarians Flying Machine
Mortar Wizard
Mortar Flying Machine Wizard
Mortar Flying Machine Wizard
Mortar
Bats Flying Machine Wizard
Bats Flying Machine Wizard
Mortar Wizard
Wizard
Bats Barbarians Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Mortar Flying Machine Wizard
Flying Machine
Bats Flying Machine
Bats Flying Machine
Mortar Flying Machine
Mortar Wizard

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