My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Zappies Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Zappies Electro Dragon Golem Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Zappies Electro Dragon Princess Lumberjack
Zap
Bats Zappies Princess
Barbarian Barrel
Musketeer Zappies Princess Lumberjack
The Log
Musketeer Zappies Princess Lumberjack
Earthquake
Zappies
Arrows
Bats Zappies Princess
Royal Delivery
Bats Musketeer Zappies Electro Dragon Princess Lumberjack
Fireball
Musketeer Zappies Electro Dragon Princess Lumberjack
Poison
Bats Musketeer Zappies Electro Dragon Princess
Lightning
Musketeer Electro Dragon Lumberjack
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Musketeer Zappies Lumberjack Electro Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Musketeer Zappies

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Lumberjack
Musketeer
Electro Dragon Golem Lumberjack
Zappies
Electro Dragon Golem Lumberjack
Rocket
Golem
Electro Dragon
Golem Musketeer Zappies
Golem
Electro Dragon Bats Musketeer Zappies Rocket Lumberjack
Princess
Lumberjack
Bats Musketeer Zappies Golem

Defense Synergies 1 6

Bats
Musketeer Zappies Lumberjack
Musketeer
Lumberjack Bats Zappies
Zappies
Bats Musketeer Lumberjack
Rocket
Electro Dragon
Lumberjack
Golem
Princess
Lumberjack
Musketeer Bats Zappies Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Zappies Electro Dragon
Lumberjack Bats Musketeer Zappies Electro Dragon
Rocket Lumberjack Bats Musketeer Zappies Electro Dragon
Lumberjack Bats Musketeer Zappies Electro Dragon
Rocket Princess Lumberjack
Bats Musketeer Zappies Electro Dragon Lumberjack
Bats Musketeer Rocket Zappies Electro Dragon Princess
Rocket Musketeer Electro Dragon
Zappies Musketeer Princess Lumberjack
Musketeer Zappies Lumberjack
Bats Musketeer Zappies Electro Dragon Princess Lumberjack
Musketeer Bats Zappies Electro Dragon Princess
Lumberjack Bats Musketeer Zappies Rocket Electro Dragon
Rocket Bats Zappies Electro Dragon Princess Lumberjack
Zappies Lumberjack
Rocket Zappies Lumberjack
Bats Musketeer Zappies Electro Dragon Lumberjack
Bats Musketeer Zappies Electro Dragon Lumberjack
Bats Musketeer Zappies Electro Dragon Princess Lumberjack
Musketeer Zappies Lumberjack
Bats Musketeer Zappies Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies
Musketeer Rocket Electro Dragon Lumberjack
Zappies Lumberjack Bats Musketeer Rocket Electro Dragon
Rocket Lumberjack Bats Musketeer Zappies
Musketeer Zappies Lumberjack
Rocket Bats Musketeer Zappies Electro Dragon Princess
Rocket Bats Musketeer Zappies Lumberjack
Zappies Lumberjack
Rocket Electro Dragon Bats Zappies
Musketeer Zappies
Bats Musketeer Zappies Electro Dragon Lumberjack
Rocket
Rocket Zappies Lumberjack
Musketeer Zappies Electro Dragon Princess
Zappies Electro Dragon Bats Musketeer Rocket Lumberjack
Bats Musketeer Zappies Electro Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Rocket Electro Dragon
Musketeer Electro Dragon Princess
Rocket Electro Dragon
Musketeer Rocket
Rocket
Bats Musketeer Rocket Electro Dragon Princess
Musketeer Princess
Electro Dragon Princess
Electro Dragon
Rocket Bats Musketeer Electro Dragon Lumberjack
Rocket Musketeer Electro Dragon Princess
Musketeer Rocket Electro Dragon Princess
Rocket Musketeer Princess
Musketeer Rocket Electro Dragon Princess
Princess Musketeer
Rocket Musketeer Electro Dragon Princess
Musketeer Rocket Electro Dragon Princess
Rocket
Bats Rocket
Rocket Musketeer Electro Dragon Princess
Rocket Electro Dragon Princess
Rocket Musketeer
Rocket Princess
Rocket Musketeer
Rocket Musketeer Electro Dragon
Electro Dragon Princess
Musketeer Electro Dragon Princess
Musketeer Electro Dragon Princess
Rocket Musketeer
Bats Musketeer Electro Dragon Princess
Rocket Electro Dragon Bats Musketeer Zappies
Musketeer Rocket Electro Dragon
Rocket Zappies Electro Dragon Princess
Rocket Princess
Bats Musketeer Zappies Rocket Electro Dragon Princess
Rocket Musketeer Zappies Electro Dragon Princess
Musketeer Rocket Electro Dragon Princess Lumberjack
Musketeer Electro Dragon Princess
Rocket
Musketeer Electro Dragon
Electro Dragon Bats Musketeer Zappies Rocket Princess
Bats Musketeer Zappies Rocket Electro Dragon Princess
Electro Dragon Musketeer Rocket Princess
Rocket Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: