My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Tombstone Musketeer
Zap
Bats Royal Giant Tombstone
Barbarian Barrel
Tombstone Musketeer Valkyrie Ice Wizard
The Log
Royal Giant Tombstone Musketeer
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Musketeer Valkyrie Ice Wizard
Fireball
Tombstone Musketeer Ice Wizard
Poison
Bats Tombstone Musketeer Ice Wizard
Lightning
Tombstone Musketeer Valkyrie Ice Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Ice Wizard Fireball Musketeer Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Ice Wizard

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie
Royal Giant
Bats Fireball Ice Wizard Musketeer The Log
Tombstone
Fireball
Royal Giant The Log
Musketeer
Valkyrie Royal Giant The Log
Valkyrie
Bats Musketeer
The Log
Royal Giant Fireball Musketeer
Ice Wizard
Royal Giant

Defense Synergies 4 12

Bats
Musketeer Valkyrie The Log Ice Wizard
Royal Giant
Tombstone
Musketeer Fireball Ice Wizard
Fireball
The Log Tombstone Musketeer Valkyrie Ice Wizard
Musketeer
Tombstone Valkyrie The Log Bats Fireball
Valkyrie
Musketeer Bats Fireball The Log Ice Wizard
The Log
Fireball Musketeer Bats Valkyrie Ice Wizard
Ice Wizard
Bats Tombstone Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer Valkyrie The Log
Bats Tombstone Musketeer Valkyrie The Log Ice Wizard
Bats Tombstone Musketeer Valkyrie Ice Wizard
Bats Tombstone Musketeer Valkyrie Ice Wizard
Tombstone Fireball Valkyrie The Log
Fireball The Log Bats Musketeer Valkyrie Ice Wizard
Bats Musketeer Tombstone Fireball Ice Wizard
Fireball Musketeer Valkyrie The Log
Tombstone Musketeer Ice Wizard
Musketeer Valkyrie Ice Wizard
Bats Valkyrie Ice Wizard Tombstone Fireball Musketeer The Log
Musketeer Bats Fireball Ice Wizard
Tombstone Bats Fireball Musketeer Valkyrie The Log Ice Wizard
Fireball Valkyrie Bats Tombstone The Log
Tombstone
Fireball The Log
Bats Tombstone Fireball Musketeer Valkyrie
Tombstone Fireball Bats Musketeer Valkyrie The Log Ice Wizard
Valkyrie The Log Bats Tombstone Fireball Musketeer Ice Wizard
Musketeer
Valkyrie Bats Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball
Fireball Musketeer Valkyrie The Log
Tombstone Bats Musketeer Valkyrie The Log
Valkyrie Bats Fireball Musketeer The Log
Tombstone Musketeer Valkyrie
Fireball Bats Musketeer Ice Wizard
Bats Tombstone Fireball Musketeer Valkyrie Ice Wizard
Valkyrie
Bats Tombstone Fireball Valkyrie The Log
Tombstone Musketeer
Bats Tombstone Musketeer Valkyrie
Fireball Valkyrie The Log
Tombstone Fireball Valkyrie
Fireball Musketeer Valkyrie
Tombstone Bats Fireball Musketeer Valkyrie The Log
Bats Valkyrie Fireball Musketeer The Log Ice Wizard
Tombstone Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log Ice Wizard
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Musketeer Ice Wizard
Musketeer The Log
Fireball The Log Ice Wizard
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Ice Wizard
Fireball The Log Musketeer Ice Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer Ice Wizard
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Tombstone Fireball Musketeer
Fireball Musketeer Ice Wizard
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball

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