My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians
Giant Snowball
Bats Mega Minion
Zap
Bats Royal Giant
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mega Minion Valkyrie Wizard
Fireball
Elite Barbarians Mega Minion Wizard
Poison
Bats Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mega Minion Fireball Valkyrie Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Mega Minion Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Elite Barbarians Mega Minion Rage
Royal Giant
Bats Fireball Elite Barbarians Mega Minion Wizard
Elite Barbarians
Valkyrie Rage Bats Royal Giant Fireball Wizard
Mega Minion
Bats Royal Giant Fireball Valkyrie
Fireball
Royal Giant Elite Barbarians Mega Minion
Valkyrie
Bats Elite Barbarians Mega Minion Wizard
Wizard
Royal Giant Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Bats Wizard

Defense Synergies 1 7

Bats
Valkyrie
Royal Giant
Elite Barbarians
Valkyrie Mega Minion Wizard
Mega Minion
Elite Barbarians Valkyrie Wizard
Fireball
Valkyrie
Valkyrie
Elite Barbarians Bats Mega Minion Fireball Wizard
Wizard
Elite Barbarians Mega Minion Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Wizard
Elite Barbarians Bats Mega Minion Valkyrie
Bats Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Bats Mega Minion Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Bats Mega Minion Valkyrie
Bats Mega Minion Fireball Wizard
Fireball Valkyrie
Elite Barbarians
Elite Barbarians Valkyrie
Bats Valkyrie Mega Minion Fireball Wizard
Mega Minion Bats Fireball Wizard
Bats Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Mega Minion
Elite Barbarians
Elite Barbarians Fireball
Wizard Bats Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Bats Elite Barbarians Mega Minion Wizard
Valkyrie Wizard Bats Mega Minion Fireball
Elite Barbarians
Valkyrie Wizard Bats Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Mega Minion Valkyrie Wizard
Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians Fireball
Elite Barbarians Valkyrie
Fireball Wizard Bats
Bats Elite Barbarians Mega Minion Fireball Valkyrie
Elite Barbarians Valkyrie
Bats Elite Barbarians Mega Minion Fireball Valkyrie
Mega Minion
Bats Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Elite Barbarians Bats Mega Minion Fireball Valkyrie
Bats Valkyrie Elite Barbarians Mega Minion Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats Mega Minion
Wizard
Fireball Wizard
Fireball Wizard
Bats Elite Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Mega Minion Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Bats Fireball Wizard
Bats Mega Minion Fireball Wizard
Elite Barbarians Mega Minion Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Mega Minion Wizard
Fireball
Fireball Mega Minion Valkyrie Wizard
Fireball Wizard
Fireball
Elite Barbarians Mega Minion
Bats Elite Barbarians Fireball
Bats Fireball
Fireball
Fireball Wizard

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