My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Elixir Golem Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton King
Giant Snowball
Bats Skeleton Dragons Skeleton King
Zap
Bats Skeleton King
Barbarian Barrel
Elixir Golem Wizard Skeleton King
The Log
Elixir Golem Mini P.E.K.K.A Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Bats Skeleton Dragons Skeleton King
Royal Delivery
Bats Skeleton Dragons Elixir Golem Mini P.E.K.K.A Wizard Skeleton King
Fireball
Skeleton Dragons Elixir Golem Wizard Skeleton King
Poison
Bats Skeleton Dragons Elixir Golem Wizard Skeleton King
Lightning
Skeleton Dragons Mini P.E.K.K.A Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Skeleton Dragons Mini P.E.K.K.A Skeleton King Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Elixir Golem Skeleton Dragons

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Skeleton Dragons Elixir Golem Mini P.E.K.K.A Skeleton King
Skeleton Dragons
Bats Elixir Golem Mini P.E.K.K.A Mega Knight
Elixir Golem
Bats Skeleton Dragons Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Bats Skeleton Dragons Elixir Golem Wizard The Log Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Mega Knight
The Log
Elixir Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Skeleton Dragons Mini P.E.K.K.A Wizard The Log
Skeleton King
Bats

Defense Synergies 2 11

Bats
Mini P.E.K.K.A The Log Mega Knight Skeleton King
Skeleton Dragons
The Log Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
The Log Bats Skeleton Dragons Wizard
Wizard
Mini P.E.K.K.A The Log Mega Knight Skeleton King
The Log
Skeleton Dragons Mini P.E.K.K.A Bats Wizard Mega Knight
Mega Knight
Bats Skeleton Dragons Wizard The Log
Skeleton King
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard The Log
Mini P.E.K.K.A Bats Skeleton Dragons The Log Mega Knight
Mini P.E.K.K.A Mega Knight Bats Skeleton Dragons
Mini P.E.K.K.A Bats Skeleton Dragons Mega Knight Skeleton King
Mini P.E.K.K.A The Log Mega Knight
The Log Bats Skeleton Dragons Mega Knight
Bats Skeleton Dragons Wizard
Skeleton Dragons The Log Mega Knight
Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Mega Knight
Bats Skeleton Dragons Wizard The Log Mega Knight Skeleton King
Skeleton Dragons Bats Wizard
Mini P.E.K.K.A Mega Knight Bats Skeleton Dragons Wizard The Log
Wizard Mega Knight Bats Skeleton Dragons Mini P.E.K.K.A The Log Skeleton King
Mini P.E.K.K.A Mega Knight Skeleton King
Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Bats Skeleton Dragons Mini P.E.K.K.A
Mega Knight Bats Skeleton Dragons Wizard The Log
Wizard The Log Bats Skeleton Dragons Mega Knight
Mini P.E.K.K.A
Skeleton Dragons Wizard Mega Knight Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Skeleton Dragons Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Mini P.E.K.K.A Mega Knight
Skeleton Dragons Wizard Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Skeleton Dragons Mini P.E.K.K.A The Log
Skeleton Dragons
Mega Knight Bats Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Wizard Skeleton King
Wizard Skeleton Dragons Mega Knight
Bats Skeleton Dragons Mini P.E.K.K.A The Log Skeleton King
Bats Mega Knight Skeleton Dragons Mini P.E.K.K.A Wizard The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Wizard Skeleton Dragons The Log Mega Knight
Skeleton Dragons Wizard Bats
Skeleton Dragons Wizard The Log
The Log Skeleton Dragons Wizard
The Log Skeleton Dragons Wizard
Bats Mini P.E.K.K.A
Skeleton Dragons Wizard The Log
Skeleton Dragons Wizard
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons Wizard The Log
Skeleton Dragons Wizard The Log Mega Knight
Bats Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard The Log Mega Knight
Skeleton Dragons Wizard The Log Mega Knight
Skeleton Dragons The Log Mega Knight
Skeleton Dragons Wizard
The Log
Skeleton Dragons The Log
The Log Skeleton Dragons Wizard Mega Knight
The Log Skeleton Dragons Wizard
Skeleton Dragons Wizard The Log Mega Knight
Skeleton Dragons The Log
Bats Skeleton Dragons Wizard
Bats Skeleton Dragons Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard The Log Mega Knight
Skeleton Dragons
Mega Knight
Wizard The Log
Bats
Skeleton Dragons Wizard
The Log
Skeleton Dragons Mini P.E.K.K.A Wizard Mega Knight
The Log Skeleton Dragons Wizard Skeleton King
Skeleton Dragons Mega Knight
Bats Skeleton Dragons The Log Skeleton King
Bats Skeleton Dragons
The Log Mega Knight
Skeleton Dragons Wizard Mega Knight

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