My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Giant Graveyard
Giant Snowball
Bats Barbarians Graveyard Little Prince
Zap
Bats Graveyard Little Prince
Barbarian Barrel
Barbarians Graveyard Little Prince
The Log
Barbarians Goblin Demolisher Graveyard Little Prince
Earthquake
Barbarians Graveyard
Arrows
Bats Graveyard Little Prince
Royal Delivery
Bats Barbarians Goblin Demolisher Graveyard Little Prince
Fireball
Barbarians Little Prince
Poison
Bats Barbarians Graveyard Little Prince
Lightning
Little Prince
Rocket
Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Little Prince Goblin Demolisher Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Little Prince

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Goblin Demolisher Graveyard
Giant Snowball
Graveyard Barbarians Goblin Demolisher Giant Little Prince
Arrows
Giant Graveyard
Barbarians
Giant Snowball
Goblin Demolisher
Giant Bats Giant Snowball
Giant
Bats Arrows Goblin Demolisher Graveyard Giant Snowball Little Prince
Graveyard
Giant Snowball Arrows Giant Bats Little Prince
Little Prince
Giant Snowball Giant Graveyard

Defense Synergies 0 7

Bats
Giant Snowball Goblin Demolisher
Giant Snowball
Bats Barbarians Goblin Demolisher Little Prince
Arrows
Barbarians Little Prince
Barbarians
Giant Snowball Arrows
Goblin Demolisher
Bats Giant Snowball
Giant
Graveyard
Little Prince
Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher
Barbarians Bats
Barbarians Bats Giant Snowball
Barbarians Bats
Arrows Barbarians Goblin Demolisher
Arrows Bats Giant Snowball Goblin Demolisher
Bats Giant Snowball Arrows Little Prince
Arrows Barbarians
Barbarians
Giant Snowball Barbarians Little Prince
Bats Barbarians Giant Snowball Arrows Goblin Demolisher
Arrows Bats Giant Snowball
Barbarians Bats Giant Snowball
Bats Giant Snowball Arrows Barbarians Goblin Demolisher
Barbarians
Barbarians Giant Snowball
Barbarians Bats Arrows
Arrows Bats Giant Snowball Barbarians Goblin Demolisher Little Prince
Giant Snowball Arrows Bats Barbarians Goblin Demolisher Little Prince
Barbarians
Goblin Demolisher Bats Giant Snowball Arrows Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball
Giant Snowball Arrows
Barbarians Bats
Bats Barbarians
Barbarians
Arrows Bats Giant Snowball Goblin Demolisher
Bats Barbarians
Barbarians
Bats Giant Snowball Barbarians
Barbarians
Bats Barbarians
Giant Snowball Arrows Barbarians
Barbarians
Barbarians Goblin Demolisher
Barbarians Bats Little Prince
Bats Arrows Giant Snowball Barbarians
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows Barbarians
Giant Snowball Arrows Goblin Demolisher
Arrows Bats Giant Snowball
Arrows Goblin Demolisher
Arrows Giant Snowball Goblin Demolisher
Arrows Giant Snowball
Bats Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Goblin Demolisher
Arrows Goblin Demolisher
Giant Snowball Arrows
Bats
Giant Snowball Arrows Goblin Demolisher
Giant Snowball Arrows Goblin Demolisher Little Prince
Giant Snowball Arrows
Giant Snowball Arrows Barbarians
Giant Snowball Arrows Goblin Demolisher Little Prince
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Bats Giant Snowball Arrows Little Prince
Bats Giant Snowball
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Bats Barbarians
Giant Snowball Arrows
Arrows
Arrows Giant Snowball
Giant Snowball Arrows
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Little Prince

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