My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Night Witch Graveyard
Giant Snowball
Bats Skeleton Army Night Witch Graveyard
Zap
Bats Skeleton Army Night Witch Graveyard
Barbarian Barrel
Valkyrie Skeleton Army Night Witch Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Bats Skeleton Army Night Witch Graveyard
Royal Delivery
Bats Valkyrie Skeleton Army Night Witch Graveyard
Fireball
Skeleton Army Night Witch
Poison
Bats Skeleton Army Night Witch Graveyard
Lightning
Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Skeleton Army Valkyrie Night Witch Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Skeleton Army

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Graveyard
Giant Snowball
Graveyard Valkyrie Giant Night Witch
Arrows
Giant Graveyard Night Witch
Valkyrie
Bats Graveyard Giant Snowball Giant
Giant
Bats Arrows Night Witch Graveyard Giant Snowball Valkyrie
Skeleton Army
Night Witch
Giant Giant Snowball Arrows Graveyard
Graveyard
Giant Snowball Arrows Valkyrie Giant Bats Night Witch

Defense Synergies 0 6

Bats
Giant Snowball Valkyrie
Giant Snowball
Bats Valkyrie Night Witch
Arrows
Valkyrie
Valkyrie
Bats Giant Snowball Arrows Night Witch
Giant
Skeleton Army
Night Witch
Giant Snowball Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Bats Valkyrie Night Witch
Skeleton Army Bats Giant Snowball Valkyrie Night Witch
Skeleton Army Night Witch Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Giant Snowball Valkyrie Night Witch
Bats Giant Snowball Arrows Night Witch
Arrows Valkyrie
Skeleton Army Night Witch
Skeleton Army Giant Snowball Valkyrie Night Witch
Bats Valkyrie Skeleton Army Giant Snowball Arrows Night Witch
Arrows Bats Giant Snowball Night Witch
Skeleton Army Night Witch Bats Giant Snowball Valkyrie
Valkyrie Skeleton Army Bats Giant Snowball Arrows Night Witch
Skeleton Army
Skeleton Army Giant Snowball
Bats Arrows Valkyrie Skeleton Army Night Witch
Arrows Bats Giant Snowball Valkyrie Skeleton Army Night Witch
Giant Snowball Arrows Valkyrie Bats
Valkyrie Skeleton Army Bats Giant Snowball Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Snowball
Giant Snowball Arrows Valkyrie
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Night Witch
Valkyrie Skeleton Army Night Witch
Arrows Bats Giant Snowball
Skeleton Army Bats Valkyrie Night Witch
Valkyrie Skeleton Army
Bats Giant Snowball Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Giant Snowball Arrows Valkyrie
Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Night Witch
Bats Arrows Valkyrie Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Giant Snowball
Arrows
Arrows Valkyrie
Giant Snowball Arrows Valkyrie
Arrows Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Night Witch
Arrows Valkyrie
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bats Night Witch
Giant Snowball Arrows
Giant Snowball Arrows Valkyrie
Night Witch
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Valkyrie
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Bats Giant Snowball Arrows Night Witch
Bats Giant Snowball
Giant Snowball Night Witch
Giant Snowball Arrows Night Witch
Giant Snowball Arrows
Giant Snowball Arrows
Bats Skeleton Army Night Witch
Giant Snowball Arrows
Arrows
Valkyrie
Arrows Giant Snowball
Giant Snowball Arrows
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball

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