My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Barbarian Hut Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Barbarian Hut
The Log
Goblin Gang Hog Rider Barbarian Hut
Earthquake
Goblin Gang Hog Rider Barbarian Hut
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Bowler
Fireball
Goblin Gang Hog Rider Barbarian Hut Bowler
Poison
Bats Goblin Gang Barbarian Hut
Lightning
Barbarian Hut Bowler
Rocket
Hog Rider Barbarian Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Goblin Gang Hog Rider Freeze Bowler Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Hut Bowler
Giant Snowball
Hog Rider Barbarian Hut Bowler The Log
Goblin Gang
Hog Rider Barbarian Hut Bowler
Hog Rider
Bats Giant Snowball Goblin Gang Freeze The Log Barbarian Hut Bowler
Barbarian Hut
Bats Giant Snowball Goblin Gang Hog Rider
Freeze
Hog Rider
Bowler
Bats Giant Snowball Goblin Gang Hog Rider The Log
The Log
Hog Rider Giant Snowball Bowler

Defense Synergies 3 10

Bats
Barbarian Hut Giant Snowball Freeze Bowler The Log
Giant Snowball
Goblin Gang Bats Barbarian Hut Bowler The Log
Goblin Gang
Giant Snowball Barbarian Hut The Log
Hog Rider
Barbarian Hut
Bats Giant Snowball Goblin Gang The Log
Freeze
Bats
Bowler
The Log Bats Giant Snowball
The Log
Bowler Bats Giant Snowball Goblin Gang Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler The Log
Barbarian Hut Bats Goblin Gang The Log
Goblin Gang Barbarian Hut Bowler Bats Giant Snowball Freeze
Barbarian Hut Bats Goblin Gang Bowler
Bowler The Log
Goblin Gang Freeze Bowler The Log Bats Giant Snowball
Bats Giant Snowball Goblin Gang Barbarian Hut Freeze
Barbarian Hut Bowler The Log
Barbarian Hut Goblin Gang
Goblin Gang Giant Snowball Bowler
Bats Goblin Gang Giant Snowball Freeze Bowler The Log
Bats Giant Snowball Goblin Gang Barbarian Hut
Barbarian Hut Bowler Bats Giant Snowball Goblin Gang Freeze The Log
Barbarian Hut Bowler Bats Giant Snowball Goblin Gang Freeze The Log
Barbarian Hut Goblin Gang
Barbarian Hut Giant Snowball Goblin Gang Freeze Bowler The Log
Barbarian Hut Bats Goblin Gang Bowler
Bats Giant Snowball Goblin Gang Barbarian Hut Bowler The Log
Giant Snowball Freeze The Log Bats Barbarian Hut Bowler
Barbarian Hut
Goblin Gang Bowler Bats Giant Snowball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Giant Snowball Bowler
Giant Snowball Goblin Gang Bowler The Log
Goblin Gang Bats Barbarian Hut Bowler The Log
Goblin Gang Bowler Bats Barbarian Hut The Log
Barbarian Hut Goblin Gang Bowler
Bats Giant Snowball Goblin Gang Freeze
Goblin Gang Bats Barbarian Hut Bowler
Barbarian Hut
Freeze Bats Giant Snowball Barbarian Hut The Log
Goblin Gang Barbarian Hut
Bats Bowler
Giant Snowball Bowler The Log
Bowler Goblin Gang Barbarian Hut
Barbarian Hut Bowler
Goblin Gang Bats Barbarian Hut Freeze Bowler The Log
Bats Bowler Giant Snowball Barbarian Hut Freeze The Log
Giant Snowball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Freeze The Log
Giant Snowball Bowler The Log
Barbarian Hut The Log
Barbarian Hut Freeze The Log
Giant Snowball Bowler The Log
Bats Giant Snowball Freeze
Bowler The Log
The Log Giant Snowball Barbarian Hut Freeze Bowler
The Log Giant Snowball
Bats Giant Snowball Goblin Gang Bowler
Bowler The Log
Giant Snowball
Giant Snowball Barbarian Hut Bowler The Log
Freeze
Giant Snowball Barbarian Hut The Log
Giant Snowball Barbarian Hut Bowler The Log
Barbarian Hut Bowler The Log
Giant Snowball Freeze
Bats
Giant Snowball Bowler The Log
Giant Snowball Bowler The Log
Bowler The Log
Giant Snowball
Bowler The Log
Giant Snowball Barbarian Hut The Log
Giant Snowball Freeze The Log Bowler
The Log Giant Snowball Bowler
Giant Snowball Bowler The Log
The Log
Bats Giant Snowball
Bats Giant Snowball Freeze
Giant Snowball Bowler
Giant Snowball The Log
Giant Snowball Freeze
Giant Snowball Bowler The Log
Bats Goblin Gang Barbarian Hut Freeze
Giant Snowball
Freeze
The Log
Goblin Gang Bowler
The Log Giant Snowball Bowler
Giant Snowball
Bats Giant Snowball Goblin Gang Freeze Bowler The Log
Bats Giant Snowball
Giant Snowball Freeze Bowler The Log
Bowler

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