My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Tesla Dart Goblin Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Tesla Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Night Witch Ram Rider
Giant Snowball
Bats Skeleton Dragons Dart Goblin Night Witch Ram Rider
Zap
Bats Dart Goblin Night Witch Ram Rider
Barbarian Barrel
Tesla Elite Barbarians Dart Goblin Night Witch
The Log
Elite Barbarians Dart Goblin Ram Rider
Earthquake
Tesla
Arrows
Bats Skeleton Dragons Dart Goblin Night Witch
Royal Delivery
Bats Skeleton Dragons Elite Barbarians Dart Goblin Night Witch Ram Rider
Fireball
Skeleton Dragons Tesla Elite Barbarians Dart Goblin Night Witch Ram Rider
Poison
Bats Skeleton Dragons Dart Goblin Night Witch
Lightning
Skeleton Dragons Tesla Elite Barbarians Night Witch Ram Rider
Rocket
Elite Barbarians Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Dart Goblin Skeleton Dragons Tesla Night Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Dart Goblin Skeleton Dragons

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Elite Barbarians Ram Rider
Giant Snowball
Ram Rider Skeleton Dragons Elite Barbarians Dart Goblin Night Witch
Skeleton Dragons
Bats Giant Snowball Ram Rider
Tesla
Elite Barbarians
Bats Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Elite Barbarians Ram Rider
Night Witch
Giant Snowball
Ram Rider
Giant Snowball Bats Skeleton Dragons Dart Goblin

Defense Synergies 1 16

Bats
Giant Snowball Tesla Dart Goblin
Giant Snowball
Ram Rider Bats Skeleton Dragons Tesla Elite Barbarians Dart Goblin Night Witch
Skeleton Dragons
Giant Snowball Tesla Dart Goblin Night Witch
Tesla
Bats Giant Snowball Skeleton Dragons Dart Goblin Night Witch
Elite Barbarians
Giant Snowball Dart Goblin
Dart Goblin
Bats Giant Snowball Skeleton Dragons Tesla Elite Barbarians Night Witch Ram Rider
Night Witch
Giant Snowball Skeleton Dragons Tesla Dart Goblin
Ram Rider
Giant Snowball Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tesla Dart Goblin Ram Rider
Elite Barbarians Bats Skeleton Dragons Tesla Dart Goblin Night Witch Ram Rider
Tesla Ram Rider Bats Giant Snowball Skeleton Dragons Elite Barbarians Dart Goblin Night Witch
Tesla Elite Barbarians Night Witch Bats Skeleton Dragons Dart Goblin Ram Rider
Elite Barbarians
Bats Giant Snowball Skeleton Dragons Tesla Dart Goblin Night Witch
Bats Giant Snowball Skeleton Dragons Tesla Dart Goblin Ram Rider Night Witch
Skeleton Dragons Tesla Dart Goblin Ram Rider
Tesla Elite Barbarians Night Witch
Elite Barbarians Giant Snowball Tesla Dart Goblin Night Witch
Bats Skeleton Dragons Dart Goblin Giant Snowball Tesla Night Witch Ram Rider
Skeleton Dragons Tesla Bats Giant Snowball Dart Goblin Night Witch Ram Rider
Tesla Night Witch Bats Giant Snowball Skeleton Dragons Elite Barbarians Ram Rider
Bats Giant Snowball Skeleton Dragons Tesla Dart Goblin Night Witch
Elite Barbarians Tesla Ram Rider
Giant Snowball Tesla Elite Barbarians Ram Rider
Tesla Bats Skeleton Dragons Elite Barbarians Night Witch
Tesla Bats Giant Snowball Skeleton Dragons Elite Barbarians Dart Goblin Night Witch Ram Rider
Giant Snowball Bats Skeleton Dragons Tesla Dart Goblin Ram Rider
Tesla Elite Barbarians Dart Goblin Ram Rider
Skeleton Dragons Bats Giant Snowball Tesla Elite Barbarians Dart Goblin Night Witch
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Elite Barbarians
Giant Snowball Skeleton Dragons Tesla Elite Barbarians
Bats Elite Barbarians Ram Rider
Bats Tesla Elite Barbarians Night Witch Ram Rider
Tesla Elite Barbarians Night Witch Ram Rider
Skeleton Dragons Bats Giant Snowball Tesla Dart Goblin Ram Rider
Bats Tesla Elite Barbarians Dart Goblin Night Witch Ram Rider
Tesla Elite Barbarians
Bats Giant Snowball Skeleton Dragons Elite Barbarians
Skeleton Dragons Tesla Dart Goblin
Bats Tesla Elite Barbarians Dart Goblin
Giant Snowball Elite Barbarians
Elite Barbarians Tesla Night Witch Ram Rider
Skeleton Dragons Tesla Dart Goblin
Tesla Elite Barbarians Bats Skeleton Dragons Dart Goblin Night Witch
Bats Giant Snowball Skeleton Dragons Tesla Elite Barbarians Dart Goblin
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Dart Goblin
Giant Snowball Skeleton Dragons Dart Goblin Ram Rider
Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin
Giant Snowball Skeleton Dragons
Skeleton Dragons Bats Giant Snowball Dart Goblin Ram Rider
Skeleton Dragons Dart Goblin
Giant Snowball Skeleton Dragons Dart Goblin Ram Rider
Giant Snowball Skeleton Dragons Dart Goblin Ram Rider
Bats Giant Snowball Elite Barbarians Night Witch
Skeleton Dragons Dart Goblin Ram Rider
Giant Snowball Skeleton Dragons Dart Goblin
Giant Snowball Skeleton Dragons Elite Barbarians Dart Goblin
Skeleton Dragons Dart Goblin
Giant Snowball Skeleton Dragons Elite Barbarians Dart Goblin
Giant Snowball Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin
Giant Snowball
Bats Skeleton Dragons Night Witch
Giant Snowball Skeleton Dragons Dart Goblin
Giant Snowball Skeleton Dragons Dart Goblin
Skeleton Dragons Night Witch
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons Dart Goblin Ram Rider
Giant Snowball Skeleton Dragons Ram Rider
Skeleton Dragons Dart Goblin
Elite Barbarians Bats Giant Snowball Skeleton Dragons Dart Goblin Night Witch
Bats Giant Snowball Skeleton Dragons Dart Goblin
Giant Snowball Elite Barbarians Night Witch
Giant Snowball Skeleton Dragons Dart Goblin Night Witch
Giant Snowball Skeleton Dragons
Giant Snowball
Bats Dart Goblin Night Witch
Giant Snowball Skeleton Dragons Dart Goblin Ram Rider
Skeleton Dragons Dart Goblin
Giant Snowball Skeleton Dragons Dart Goblin
Giant Snowball
Skeleton Dragons Elite Barbarians Dart Goblin
Bats Giant Snowball Skeleton Dragons Elite Barbarians Dart Goblin
Bats Giant Snowball Skeleton Dragons Dart Goblin
Giant Snowball Dart Goblin
Skeleton Dragons Dart Goblin

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