My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Dart Goblin Hog Rider Goblin Barrel
Zap
Bats Dart Goblin Goblin Barrel
Barbarian Barrel
Tesla Dart Goblin Goblin Barrel Electro Wizard
The Log
Dart Goblin Hog Rider Goblin Barrel
Earthquake
Tesla Hog Rider Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Dart Goblin Hog Rider Goblin Barrel Electro Wizard
Fireball
Tesla Dart Goblin Hog Rider Goblin Barrel Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Goblin Barrel Tesla Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel
Tesla
Dart Goblin
Goblin Barrel Hog Rider The Log Mega Knight
Hog Rider
Bats The Log Dart Goblin Goblin Barrel Electro Wizard Mega Knight
Goblin Barrel
Dart Goblin Bats Hog Rider Mega Knight
The Log
Hog Rider Dart Goblin Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Bats Dart Goblin Hog Rider Goblin Barrel The Log Electro Wizard

Defense Synergies 1 13

Bats
Tesla Dart Goblin The Log Electro Wizard Mega Knight
Tesla
The Log Bats Dart Goblin Electro Wizard
Dart Goblin
Bats Tesla The Log Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
The Log
Tesla Bats Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Bats Tesla Dart Goblin The Log Mega Knight
Mega Knight
Bats Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log Electro Wizard
Bats Tesla Dart Goblin The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Dart Goblin Electro Wizard
Tesla Bats Dart Goblin Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Tesla Dart Goblin Electro Wizard Mega Knight
Bats Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin The Log Electro Wizard Mega Knight
Tesla
Tesla Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Tesla The Log Mega Knight
Tesla Bats Dart Goblin Electro Wizard
Tesla Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Tesla Dart Goblin The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Electro Wizard
Tesla Mega Knight Bats Dart Goblin The Log Electro Wizard
The Log Bats Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard
Mega Knight Bats Tesla Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Tesla The Log Mega Knight
Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Tesla The Log Electro Wizard
Tesla Mega Knight
Bats Tesla Dart Goblin Electro Wizard
Bats Tesla Dart Goblin Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Bats The Log
Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin
Mega Knight The Log Electro Wizard
Mega Knight Tesla
Tesla Dart Goblin Mega Knight
Tesla Electro Wizard Bats Dart Goblin The Log
Bats Mega Knight Tesla Dart Goblin The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Dart Goblin Electro Wizard
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin Electro Wizard
Electro Wizard Bats Dart Goblin
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats Dart Goblin
Dart Goblin Electro Wizard
The Log
Dart Goblin Electro Wizard Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Bats Dart Goblin The Log Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard Mega Knight

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