My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Executioner Electro Giant Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Bats Skeleton King
Zap
Bats Skeleton King
Barbarian Barrel
Tesla Executioner Electro Wizard Skeleton King
The Log
Mini P.E.K.K.A Skeleton King
Earthquake
Tesla Skeleton King
Arrows
Bats Skeleton King
Royal Delivery
Bats Mini P.E.K.K.A Executioner Electro Wizard Skeleton King
Fireball
Tesla Executioner Electro Wizard Skeleton King
Poison
Bats Executioner Electro Wizard Skeleton King
Lightning
Tesla Mini P.E.K.K.A Executioner Electro Wizard Skeleton King
Rocket
Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Fireball Mini P.E.K.K.A Electro Wizard Skeleton King Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Fireball Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Skeleton King
Tesla
Fireball
Electro Wizard Skeleton King
Mini P.E.K.K.A
Bats Electro Giant Electro Wizard
Executioner
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Fireball Mini P.E.K.K.A
Skeleton King
Bats Fireball

Defense Synergies 1 11

Bats
Tesla Mini P.E.K.K.A Electro Wizard Skeleton King
Tesla
Bats Fireball Mini P.E.K.K.A Electro Wizard
Fireball
Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Tesla Fireball Executioner Electro Giant
Executioner
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Bats Tesla Fireball
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Executioner Electro Wizard
Mini P.E.K.K.A Bats Tesla Executioner Electro Wizard
Tesla Mini P.E.K.K.A Bats Executioner Electro Wizard
Tesla Mini P.E.K.K.A Bats Electro Wizard Skeleton King
Fireball Mini P.E.K.K.A
Fireball Bats Tesla Executioner Electro Wizard
Bats Tesla Electro Wizard Fireball Executioner
Tesla Fireball Electro Giant Electro Wizard
Tesla Mini P.E.K.K.A Skeleton King
Tesla Mini P.E.K.K.A Electro Wizard
Bats Executioner Electro Wizard Tesla Fireball Electro Giant Skeleton King
Tesla Executioner Bats Fireball Electro Wizard
Tesla Mini P.E.K.K.A Bats Fireball Electro Wizard
Fireball Executioner Bats Tesla Mini P.E.K.K.A Electro Wizard Skeleton King
Mini P.E.K.K.A Tesla Electro Wizard Skeleton King
Tesla Fireball Mini P.E.K.K.A Electro Giant Electro Wizard
Tesla Bats Fireball Mini P.E.K.K.A Executioner Electro Wizard
Tesla Fireball Bats Executioner Electro Wizard
Executioner Bats Tesla Fireball Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Bats Tesla Fireball Mini P.E.K.K.A Executioner Electro Giant Electro Wizard
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball Electro Giant Electro Wizard
Fireball Electro Wizard Tesla Mini P.E.K.K.A Executioner
Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Tesla Fireball Electro Wizard
Tesla Mini P.E.K.K.A Executioner
Fireball Executioner Electro Giant Bats Tesla Electro Wizard
Mini P.E.K.K.A Bats Tesla Fireball Electro Wizard
Mini P.E.K.K.A Tesla
Electro Wizard Bats Fireball Mini P.E.K.K.A
Tesla
Bats Tesla Mini P.E.K.K.A
Fireball Electro Giant Electro Wizard
Mini P.E.K.K.A Tesla Fireball Executioner Skeleton King
Tesla Fireball Executioner Electro Giant
Tesla Electro Giant Electro Wizard Bats Fireball Mini P.E.K.K.A Executioner Skeleton King
Bats Executioner Tesla Fireball Mini P.E.K.K.A Electro Giant Electro Wizard Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner
Fireball Executioner Electro Giant Bats
Executioner
Fireball Executioner
Fireball
Bats Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner Electro Wizard
Fireball Electro Giant
Fireball
Fireball
Fireball
Electro Giant Fireball Executioner
Fireball Executioner Electro Wizard
Fireball
Fireball
Bats Fireball Executioner Electro Giant Electro Wizard
Electro Wizard Bats Fireball Electro Giant
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Executioner Electro Wizard
Fireball Executioner Skeleton King
Fireball Electro Giant
Executioner
Electro Giant Bats Fireball Electro Wizard Skeleton King
Bats Fireball Executioner Electro Wizard
Fireball Executioner Electro Giant Electro Wizard
Fireball

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