My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon Lumberjack
Zap
Bats Witch Balloon
Barbarian Barrel
Tesla Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Balloon Electro Wizard Lumberjack
Fireball
Tesla Witch Balloon Electro Wizard Lumberjack
Poison
Bats Witch Balloon Electro Wizard
Lightning
Tesla Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Fireball Electro Wizard Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Fireball Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lumberjack
Tesla
Fireball
Electro Wizard Mega Knight
Witch
Lumberjack Mega Knight
Balloon
Bats Lumberjack Electro Wizard Mega Knight
Electro Wizard
Fireball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Witch Electro Wizard Mega Knight
Mega Knight
Bats Fireball Witch Balloon Electro Wizard Lumberjack

Defense Synergies 0 14

Bats
Tesla Electro Wizard Lumberjack Mega Knight
Tesla
Bats Fireball Electro Wizard
Fireball
Tesla Electro Wizard Lumberjack Mega Knight
Witch
Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Bats Tesla Fireball Witch Lumberjack Mega Knight
Lumberjack
Bats Fireball Witch Electro Wizard
Mega Knight
Bats Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Wizard
Lumberjack Bats Tesla Witch Electro Wizard Mega Knight
Tesla Witch Lumberjack Mega Knight Bats Electro Wizard
Tesla Witch Lumberjack Bats Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Bats Tesla Electro Wizard Lumberjack Mega Knight
Bats Tesla Electro Wizard Fireball Witch
Tesla Fireball Electro Wizard Mega Knight
Tesla Witch Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Bats Witch Electro Wizard Tesla Fireball Lumberjack Mega Knight
Tesla Bats Fireball Witch Electro Wizard
Tesla Lumberjack Mega Knight Bats Fireball Witch Electro Wizard
Fireball Mega Knight Bats Tesla Witch Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Tesla Fireball Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Bats Fireball Witch Electro Wizard Lumberjack
Tesla Fireball Mega Knight Bats Witch Electro Wizard Lumberjack
Witch Bats Tesla Fireball Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Mega Knight Bats Tesla Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Fireball Witch Electro Wizard
Fireball Electro Wizard Tesla Lumberjack Mega Knight
Lumberjack Mega Knight Bats Witch Electro Wizard
Lumberjack Mega Knight Bats Tesla Fireball Electro Wizard
Tesla Witch Lumberjack Mega Knight
Fireball Bats Tesla Witch Electro Wizard
Bats Tesla Fireball Witch Electro Wizard Lumberjack
Mega Knight Tesla Lumberjack
Electro Wizard Mega Knight Bats Fireball Witch
Witch Tesla
Mega Knight Bats Tesla Witch Lumberjack
Mega Knight Fireball Electro Wizard
Mega Knight Tesla Fireball Witch Lumberjack
Tesla Fireball Witch Mega Knight
Tesla Witch Electro Wizard Bats Fireball Lumberjack
Bats Mega Knight Tesla Fireball Witch Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Mega Knight
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball Electro Wizard Lumberjack
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Bats
Fireball Electro Wizard Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Witch
Fireball Witch Electro Wizard
Fireball Witch Mega Knight
Fireball
Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Bats Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball Witch Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight

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