My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Giant Skeleton
Giant Snowball
Bats Wall Breakers Skeleton Army Baby Dragon
Zap
Bats Wall Breakers Skeleton Army
Barbarian Barrel
Valkyrie Wall Breakers Skeleton Army Giant Skeleton
The Log
Wall Breakers Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Bats Wall Breakers Skeleton Army
Royal Delivery
Bats Valkyrie Wall Breakers Skeleton Army Baby Dragon Giant Skeleton
Fireball
Wall Breakers Skeleton Army Baby Dragon
Poison
Bats Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Skeleton Army Valkyrie Baby Dragon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Mega Knight Wall Breakers Baby Dragon
Valkyrie
Bats Wall Breakers Baby Dragon Giant Skeleton
Wall Breakers
Bats Valkyrie Baby Dragon The Log Mega Knight
Skeleton Army
Baby Dragon
Bats Valkyrie Wall Breakers Giant Skeleton Mega Knight
Giant Skeleton
Bats Valkyrie Baby Dragon The Log
The Log
Wall Breakers Giant Skeleton Mega Knight
Mega Knight
Bats Wall Breakers Baby Dragon The Log

Defense Synergies 0 14

Bats
Valkyrie Baby Dragon Giant Skeleton The Log Mega Knight
Valkyrie
Bats Baby Dragon The Log
Wall Breakers
Skeleton Army
Giant Skeleton The Log
Baby Dragon
Bats Valkyrie Giant Skeleton The Log Mega Knight
Giant Skeleton
Bats Skeleton Army Baby Dragon The Log
The Log
Bats Valkyrie Skeleton Army Baby Dragon Giant Skeleton Mega Knight
Mega Knight
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Skeleton Army Bats Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Giant Skeleton
Skeleton Army Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Giant Skeleton The Log Mega Knight
Skeleton Army The Log Bats Valkyrie Baby Dragon Mega Knight
Bats Baby Dragon
Valkyrie Baby Dragon Giant Skeleton The Log Mega Knight
Skeleton Army
Skeleton Army Valkyrie Giant Skeleton Mega Knight
Bats Valkyrie Skeleton Army Baby Dragon Giant Skeleton The Log Mega Knight
Bats Baby Dragon
Skeleton Army Mega Knight Bats Valkyrie Giant Skeleton The Log
Valkyrie Skeleton Army Mega Knight Bats Baby Dragon The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Bats Valkyrie Skeleton Army
Mega Knight Bats Valkyrie Skeleton Army Baby Dragon The Log
Valkyrie Baby Dragon The Log Bats Giant Skeleton Mega Knight
Valkyrie Skeleton Army Mega Knight Bats Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Giant Skeleton
Valkyrie Baby Dragon The Log Mega Knight
Skeleton Army Giant Skeleton Mega Knight Bats Valkyrie The Log
Valkyrie Skeleton Army Giant Skeleton Mega Knight Bats The Log
Giant Skeleton Valkyrie Skeleton Army Mega Knight
Bats Baby Dragon
Skeleton Army Bats Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Skeleton Army
Giant Skeleton Mega Knight Bats Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Bats Valkyrie Giant Skeleton
Skeleton Army Mega Knight Valkyrie Giant Skeleton The Log
Skeleton Army Giant Skeleton Mega Knight Valkyrie
Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Valkyrie Baby Dragon Giant Skeleton The Log
Bats Valkyrie Mega Knight Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton The Log
Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Valkyrie Baby Dragon The Log Mega Knight
Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Bats
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bats
Baby Dragon The Log Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon Giant Skeleton The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Bats Baby Dragon
Bats
The Log Mega Knight
Giant Skeleton Mega Knight
The Log
Bats Skeleton Army
Baby Dragon
The Log
Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Giant Skeleton
Mega Knight
Bats Baby Dragon Giant Skeleton The Log
Bats
Baby Dragon Giant Skeleton The Log Mega Knight
Mega Knight

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