My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel Ram Rider
Giant Snowball
Bats Wall Breakers Goblin Barrel Witch Ram Rider Little Prince
Zap
Bats Wall Breakers Goblin Barrel Witch Ram Rider Little Prince
Barbarian Barrel
Wizard Wall Breakers Goblin Barrel Witch Little Prince
The Log
Wall Breakers Goblin Barrel Witch Ram Rider Little Prince
Earthquake
Goblin Barrel Witch
Arrows
Bats Wall Breakers Goblin Barrel Witch Little Prince
Royal Delivery
Bats Wizard Wall Breakers Goblin Barrel Witch Ram Rider Little Prince
Fireball
Wizard Wall Breakers Goblin Barrel Witch Ram Rider Little Prince
Poison
Bats Wizard Witch Little Prince
Lightning
Wizard Witch Ram Rider Little Prince
Rocket
Wizard Witch Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Goblin Barrel Little Prince Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Wall Breakers Goblin Barrel Ram Rider
Wizard
Ram Rider
Wall Breakers
Bats The Log
Goblin Barrel
Bats Ram Rider
Witch
Ram Rider
The Log
Wall Breakers Ram Rider Little Prince
Ram Rider
Bats Wizard Goblin Barrel Witch The Log
Little Prince
The Log

Defense Synergies 0 5

Bats
The Log
Wizard
The Log
Wall Breakers
Goblin Barrel
Witch
The Log
The Log
Bats Wizard Witch Ram Rider Little Prince
Ram Rider
The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Bats Witch The Log Ram Rider
Witch Ram Rider Bats
Witch Bats Ram Rider
The Log
The Log Bats
Bats Ram Rider Wizard Witch Little Prince
The Log Ram Rider
Witch
Little Prince
Bats Witch Wizard The Log Ram Rider
Bats Wizard Witch Ram Rider
Bats Wizard Witch The Log Ram Rider
Wizard Bats Witch The Log
Ram Rider
The Log Ram Rider
Wizard Bats Witch
Bats Wizard Witch The Log Ram Rider Little Prince
Wizard Witch The Log Bats Ram Rider Little Prince
Ram Rider
Wizard Bats Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Wizard The Log
Bats Witch The Log Ram Rider
Bats The Log Ram Rider
Witch Ram Rider
Wizard Bats Witch Ram Rider
Bats Witch Ram Rider
Bats Witch The Log
Witch
Bats Witch
The Log
Wizard Witch Ram Rider
Wizard Witch
Witch Bats The Log Little Prince
Bats Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
Wizard The Log
Wizard Bats Witch Ram Rider
Wizard Witch The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Bats
Wizard The Log Ram Rider
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Bats
Wizard The Log
Wizard Witch The Log Little Prince
The Log
Wizard
The Log
The Log
The Log Wizard Witch Little Prince
Witch
The Log Wizard Witch Ram Rider
Wizard Witch The Log Ram Rider
The Log
Bats Wizard Witch Little Prince
Bats Wizard Witch
Wizard The Log
Wizard The Log
Bats Witch
Wizard Witch Ram Rider
The Log
Wizard
The Log Wizard
Bats Witch The Log
Bats Witch
Witch The Log Little Prince
Wizard

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