My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Firecracker Wizard
Poison
Bats Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap
Arrows Firecracker Fireball P.E.K.K.A Bats Mini P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A Mini P.E.K.K.A
Firecracker
Zap Bats Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Arrows
Mini P.E.K.K.A
Bats Zap Arrows Firecracker Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Firecracker Wizard

Defense Synergies 2 15

Bats
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Arrows Firecracker P.E.K.K.A
Arrows
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Firecracker
Bats Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Arrows Firecracker Fireball Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Bats Zap Firecracker
Bats Zap Arrows Firecracker Fireball Wizard
Zap Arrows Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A
Bats Zap Arrows Firecracker Fireball Wizard
Arrows Bats Zap Firecracker Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball Wizard
Fireball Wizard Bats Zap Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Bats Zap Firecracker Wizard
Zap Arrows Wizard Bats Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Arrows Firecracker Mini P.E.K.K.A Wizard
P.E.K.K.A Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Fireball Wizard Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Bats Zap Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Zap Firecracker Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Zap
Arrows Fireball
Arrows Firecracker Fireball
Fireball Wizard Zap Arrows Firecracker
Arrows Firecracker Fireball Wizard Bats Zap
Arrows Firecracker Wizard
Arrows Fireball Zap Firecracker Wizard
Arrows Fireball Zap Firecracker Wizard
Bats Fireball Mini P.E.K.K.A
Firecracker Zap Arrows Fireball Wizard
Fireball Zap Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Bats Mini P.E.K.K.A
Zap Arrows Firecracker Fireball Mini P.E.K.K.A Wizard
Zap Arrows Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows Firecracker
Bats Zap Arrows Firecracker Fireball Wizard
Zap Bats Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Wizard
Zap Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball Wizard
Zap Bats Fireball
Fireball Zap Arrows Firecracker Wizard
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard
Arrows Zap Firecracker Fireball Wizard
Zap Arrows Fireball
Firecracker P.E.K.K.A
Zap Bats Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Fireball Firecracker Wizard

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