My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Prince
Barbarian Barrel
Battle Ram Electro Wizard
The Log
Mini P.E.K.K.A Battle Ram Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Prince P.E.K.K.A Electro Wizard
Fireball
Battle Ram Electro Wizard
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mini P.E.K.K.A Battle Ram Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Mini P.E.K.K.A

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Battle Ram Prince P.E.K.K.A
Zap
Arrows Battle Ram Prince P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Battle Ram Prince
Mini P.E.K.K.A
Bats Zap Arrows Electro Wizard
Battle Ram
Zap Bats Arrows P.E.K.K.A Electro Wizard
Prince
Zap Bats Arrows Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bats Battle Ram
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Battle Ram Prince

Defense Synergies 3 13

Bats
Zap Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Arrows Prince P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Bats Arrows
Battle Ram
Prince
Bats Zap Arrows Electro Wizard
P.E.K.K.A
Bats Zap Arrows Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Bats Electro Wizard
Arrows Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Bats Zap Electro Wizard
Bats Electro Wizard Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Prince Electro Wizard
Bats Electro Wizard Zap Arrows
Arrows Bats Zap Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Bats Zap Electro Wizard
Bats Zap Arrows Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Prince Electro Wizard
Zap Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Bats Arrows Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Arrows Bats Zap Prince Electro Wizard
Zap Arrows Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Prince Electro Wizard
Bats Arrows Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Prince
P.E.K.K.A Bats Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Prince
Arrows Bats Zap Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Prince
Zap P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Prince
P.E.K.K.A Zap Arrows Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Electro Wizard Bats Zap Mini P.E.K.K.A Prince P.E.K.K.A
Bats Arrows Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Prince
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A Prince Electro Wizard
Zap Arrows Prince Electro Wizard
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Prince Electro Wizard
Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows
Arrows Zap Electro Wizard
Zap Arrows Prince
Zap Arrows
Bats Zap Arrows Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A Prince
Arrows
Zap Electro Wizard Bats Prince
Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Prince Electro Wizard
Arrows Zap
Zap Arrows
Prince P.E.K.K.A
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Prince Electro Wizard
Prince P.E.K.K.A

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