My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Royal Giant Inferno Tower Guards
Barbarian Barrel
Valkyrie Inferno Tower Guards
The Log
Royal Giant Guards
Earthquake
Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Guards
Fireball
Inferno Tower
Poison
Bats Inferno Tower Guards
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Valkyrie Inferno Tower Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Mega Knight Zap
Zap
Arrows Bats Royal Giant Valkyrie Guards Mega Knight
Arrows
Zap Royal Giant Mega Knight
Royal Giant
Bats Arrows Zap Guards
Valkyrie
Bats Zap
Inferno Tower
Guards
Zap Royal Giant
Mega Knight
Bats Zap Arrows

Defense Synergies 3 12

Bats
Zap Valkyrie Inferno Tower Mega Knight
Zap
Mega Knight Bats Arrows Valkyrie Inferno Tower Guards
Arrows
Mega Knight Zap Valkyrie Inferno Tower
Royal Giant
Valkyrie
Bats Zap Arrows Inferno Tower
Inferno Tower
Guards Bats Zap Arrows Valkyrie Mega Knight
Guards
Inferno Tower Zap
Mega Knight
Zap Arrows Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Inferno Tower Bats Zap Valkyrie Mega Knight
Inferno Tower Mega Knight Bats Valkyrie
Inferno Tower Bats Valkyrie Guards Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Zap Valkyrie Guards Mega Knight
Bats Inferno Tower Zap Arrows
Zap Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower
Guards Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Guards Zap Arrows Mega Knight
Arrows Inferno Tower Bats Zap
Inferno Tower Mega Knight Bats Zap Valkyrie Guards
Valkyrie Mega Knight Bats Zap Arrows Guards
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Bats Arrows Valkyrie Inferno Tower
Arrows Mega Knight Bats Zap Valkyrie Guards
Zap Arrows Valkyrie Bats Guards Mega Knight
Inferno Tower
Valkyrie Mega Knight Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Inferno Tower
Zap Arrows Valkyrie Mega Knight
Guards Mega Knight Bats Zap Valkyrie Inferno Tower
Valkyrie Guards Mega Knight Bats Zap Inferno Tower
Inferno Tower Valkyrie Guards Mega Knight
Arrows Bats Zap
Guards Bats Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie Inferno Tower
Inferno Tower Guards
Mega Knight Bats Valkyrie Inferno Tower Guards
Mega Knight Zap Arrows Valkyrie Guards
Mega Knight Valkyrie Inferno Tower Guards
Valkyrie Mega Knight
Inferno Tower Guards Bats Zap Valkyrie
Bats Arrows Valkyrie Mega Knight Zap Inferno Tower
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Zap
Arrows
Arrows Valkyrie Guards
Zap Arrows Valkyrie Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Guards
Zap Arrows Valkyrie
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Knight
Zap Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats Guards
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Guards
Zap Arrows
Arrows
Valkyrie Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Guards
Bats Zap
Zap Mega Knight
Mega Knight

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