My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Cannon Goblin Barrel Skeleton Army
Zap
Bats Cannon Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Firecracker Valkyrie Goblin Barrel Skeleton Army
The Log
Cannon Firecracker Goblin Barrel Skeleton Army
Earthquake
Cannon Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Goblin Barrel Skeleton Army
Fireball
Cannon Firecracker Goblin Barrel Skeleton Army
Poison
Bats Cannon Firecracker Skeleton Army
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Firecracker Goblin Barrel Skeleton Army Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Firecracker Goblin Barrel
Zap
Firecracker Bats Valkyrie Mega Knight
Cannon
Firecracker
Zap Bats Valkyrie Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel Zap Firecracker
Goblin Barrel
Valkyrie Bats Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bats Zap Firecracker Goblin Barrel

Defense Synergies 3 13

Bats
Zap Cannon Firecracker Valkyrie Mega Knight
Zap
Cannon Mega Knight Bats Firecracker Valkyrie Skeleton Army
Cannon
Zap Bats Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Bats Zap Cannon Skeleton Army Mega Knight
Valkyrie
Firecracker Bats Zap Cannon
Goblin Barrel
Skeleton Army
Zap Cannon Firecracker
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Valkyrie
Skeleton Army Bats Zap Cannon Firecracker Valkyrie Mega Knight
Cannon Skeleton Army Mega Knight Bats Valkyrie
Cannon Skeleton Army Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Cannon Firecracker Valkyrie Mega Knight
Bats Zap Cannon Firecracker
Zap Cannon Valkyrie Mega Knight
Cannon Skeleton Army
Skeleton Army Cannon Firecracker Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Zap Cannon Firecracker Mega Knight
Bats Zap Firecracker
Cannon Skeleton Army Mega Knight Bats Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap Cannon Firecracker
Skeleton Army Cannon Mega Knight
Skeleton Army Zap Cannon Mega Knight
Mega Knight Bats Cannon Firecracker Valkyrie Skeleton Army
Cannon Valkyrie Mega Knight Bats Zap Firecracker Skeleton Army
Zap Valkyrie Bats Cannon Firecracker Mega Knight
Cannon
Valkyrie Skeleton Army Mega Knight Bats Cannon Firecracker
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Zap Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap
Cannon Valkyrie Skeleton Army Mega Knight
Firecracker Bats Zap
Skeleton Army Bats Valkyrie
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Bats Firecracker Valkyrie Skeleton Army
Cannon Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Cannon Valkyrie
Cannon Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Firecracker Valkyrie
Bats Valkyrie Mega Knight Zap Cannon Firecracker
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Skeleton Army
Zap Firecracker
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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