My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon
Giant Snowball
Bats Cannon Inferno Dragon
Zap
Bats Cannon Bandit Inferno Dragon
Barbarian Barrel
Cannon Royal Ghost Bandit
The Log
Cannon Bandit
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Royal Ghost Bandit Inferno Dragon
Fireball
Cannon Bandit Inferno Dragon
Poison
Bats Cannon
Lightning
Cannon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Inferno Dragon Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Royal Ghost Bandit Inferno Dragon Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Bandit Inferno Dragon
Zap
Bats Royal Ghost Bandit Mega Knight
Cannon
Royal Ghost
Zap Bandit Mega Knight
Bandit
Bats Zap Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Bats
Goblin Machine
Mega Knight
Bats Inferno Dragon Zap Royal Ghost Bandit

Defense Synergies 2 14

Bats
Zap Cannon Bandit Inferno Dragon Mega Knight
Zap
Cannon Mega Knight Bats Royal Ghost Bandit Inferno Dragon
Cannon
Zap Bats Royal Ghost Bandit Inferno Dragon
Royal Ghost
Zap Cannon Mega Knight
Bandit
Bats Zap Cannon Mega Knight
Inferno Dragon
Bats Zap Cannon Mega Knight
Goblin Machine
Mega Knight
Zap Bats Royal Ghost Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Inferno Dragon Bats Zap Cannon Bandit Mega Knight
Cannon Mega Knight Bats Bandit Inferno Dragon
Cannon Inferno Dragon Bats Bandit Mega Knight
Mega Knight
Bats Zap Cannon Royal Ghost Bandit Mega Knight
Bats Inferno Dragon Zap Cannon
Zap Cannon Bandit Mega Knight
Cannon Inferno Dragon
Cannon Royal Ghost Bandit Mega Knight
Bats Zap Cannon Royal Ghost Bandit Mega Knight
Inferno Dragon Bats Zap
Cannon Mega Knight Bats Zap Bandit
Mega Knight Bats Zap Cannon Royal Ghost
Inferno Dragon Cannon Bandit Mega Knight
Zap Cannon Bandit Inferno Dragon Mega Knight
Mega Knight Bats Cannon
Cannon Mega Knight Bats Zap Royal Ghost Bandit
Zap Bats Cannon Royal Ghost Bandit Inferno Dragon Mega Knight
Cannon Inferno Dragon
Royal Ghost Mega Knight Bats Cannon Bandit
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Bandit
Bandit Zap Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap
Mega Knight Bats Zap Bandit
Cannon Bandit Inferno Dragon Mega Knight
Bats Zap
Bats Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Bats Bandit Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight Cannon Bandit
Cannon Mega Knight
Bats Zap Inferno Dragon
Bats Mega Knight Zap Cannon Royal Ghost Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Royal Ghost Bandit
Bandit
Zap Mega Knight
Bats Zap Goblin Machine
Zap
Zap Bandit
Bats
Zap Bandit Goblin Machine
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Bats
Zap Bandit Goblin Machine Mega Knight
Zap Goblin Machine Mega Knight
Mega Knight
Zap
Zap Goblin Machine Mega Knight
Inferno Dragon
Zap Royal Ghost Bandit
Zap Bandit Mega Knight
Zap Bandit
Bats Zap
Zap Bats
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Bats Bandit
Zap
Mega Knight
Zap
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Royal Ghost Bandit Mega Knight
Inferno Dragon
Mega Knight

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