My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Dart Goblin Inferno Dragon
Zap
Bats Dart Goblin Inferno Tower Inferno Dragon
Barbarian Barrel
Dart Goblin Inferno Tower Wizard
The Log
Dart Goblin
Earthquake
Inferno Tower
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Wizard P.E.K.K.A Inferno Dragon
Fireball
Dart Goblin Inferno Tower Wizard Inferno Dragon
Poison
Bats Dart Goblin Inferno Tower Wizard
Lightning
Inferno Tower Wizard Inferno Dragon
Rocket
Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Dart Goblin Inferno Dragon Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Inferno Dragon
Zap
P.E.K.K.A Bats Dart Goblin The Log
Dart Goblin
Zap P.E.K.K.A The Log
Inferno Tower
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Bats Dart Goblin Wizard The Log
The Log
Zap Dart Goblin P.E.K.K.A
Inferno Dragon
Bats

Defense Synergies 2 18

Bats
Zap Dart Goblin Inferno Tower P.E.K.K.A The Log Inferno Dragon
Zap
Bats Dart Goblin Inferno Tower P.E.K.K.A The Log Inferno Dragon
Dart Goblin
Bats Zap Inferno Tower P.E.K.K.A The Log Inferno Dragon
Inferno Tower
The Log Bats Zap Dart Goblin
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Zap Dart Goblin Wizard
The Log
Inferno Tower P.E.K.K.A Bats Zap Dart Goblin Wizard Inferno Dragon
Inferno Dragon
Bats Zap Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Inferno Dragon Bats Zap Dart Goblin The Log
Inferno Tower P.E.K.K.A Bats Dart Goblin Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon Bats Dart Goblin
P.E.K.K.A The Log
The Log Bats Zap Dart Goblin
Bats Dart Goblin Inferno Tower Inferno Dragon Zap Wizard
Zap Dart Goblin Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Inferno Dragon
Dart Goblin Inferno Tower
Bats Dart Goblin Zap Wizard The Log
Inferno Tower Inferno Dragon Bats Zap Dart Goblin Wizard
Inferno Tower P.E.K.K.A Bats Zap Wizard The Log
Wizard Bats Zap Dart Goblin P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Inferno Dragon
Inferno Tower Zap P.E.K.K.A The Log Inferno Dragon
Wizard Bats Inferno Tower P.E.K.K.A
Bats Zap Dart Goblin Wizard The Log
Zap Wizard The Log Bats Dart Goblin Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Tower Inferno Dragon
Wizard Bats Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A
Zap Wizard The Log Inferno Dragon
P.E.K.K.A Bats Zap Inferno Tower The Log
P.E.K.K.A Bats Zap Inferno Tower The Log
Inferno Tower P.E.K.K.A Inferno Dragon
Wizard Bats Zap Dart Goblin
P.E.K.K.A Bats Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Inferno Tower The Log Inferno Dragon
Inferno Tower P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dart Goblin Inferno Tower
P.E.K.K.A Zap The Log
P.E.K.K.A Inferno Tower Wizard
Wizard Dart Goblin
Inferno Tower Bats Zap Dart Goblin P.E.K.K.A The Log Inferno Dragon
Bats Zap Dart Goblin Inferno Tower Wizard P.E.K.K.A The Log Inferno Dragon
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard Zap The Log
Wizard Bats Zap Dart Goblin
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Bats
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Bats
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
Inferno Dragon
The Log Zap Dart Goblin Wizard
Zap Wizard The Log
Zap Dart Goblin The Log
Bats Zap Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Zap Dart Goblin Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Bats Dart Goblin
Zap Dart Goblin Wizard
The Log
Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log
P.E.K.K.A Inferno Dragon
Dart Goblin Wizard

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