My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit Phoenix
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Battle Ram Wizard Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Wizard P.E.K.K.A Bandit
Fireball
Battle Ram Wizard Bandit
Poison
Bats Wizard Phoenix
Lightning
Battle Ram Wizard Bandit Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Fireball Battle Ram Phoenix Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A Bandit
Zap
Fireball Battle Ram P.E.K.K.A Bats Bandit Phoenix
Fireball
Zap Battle Ram
Battle Ram
Zap Bandit Bats Fireball P.E.K.K.A
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Battle Ram Wizard
Bandit
Battle Ram Bats Zap Wizard
Phoenix
Zap

Defense Synergies 1 9

Bats
Zap P.E.K.K.A Bandit
Zap
Fireball Bats P.E.K.K.A Bandit Phoenix
Fireball
Zap Bandit
Battle Ram
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Bats Zap Wizard
Bandit
Bats Zap Fireball Wizard
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
P.E.K.K.A Bats Zap Bandit Phoenix
P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Bandit Phoenix
Fireball P.E.K.K.A
Fireball Bats Zap Bandit
Bats Zap Fireball Wizard Phoenix
Zap Fireball P.E.K.K.A Bandit Phoenix
P.E.K.K.A Phoenix
Bandit Phoenix
Bats Zap Fireball Wizard Bandit
Bats Zap Fireball Wizard Phoenix
P.E.K.K.A Bats Zap Fireball Wizard Bandit
Fireball Wizard Bats Zap P.E.K.K.A
P.E.K.K.A Bandit Phoenix
Zap Fireball P.E.K.K.A Bandit
Wizard Bats Fireball P.E.K.K.A
Fireball Bats Zap Wizard Bandit
Zap Wizard Bats Fireball Bandit
P.E.K.K.A Phoenix
Wizard Bats Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Wizard Phoenix
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Fireball Bandit Phoenix
P.E.K.K.A Bandit Phoenix
Fireball Wizard Bats Zap
P.E.K.K.A Bats Fireball Bandit Phoenix
P.E.K.K.A Phoenix
Zap P.E.K.K.A Bats Fireball Bandit Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Bats Phoenix
P.E.K.K.A Zap Fireball Phoenix
P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball
Phoenix Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball Wizard P.E.K.K.A Phoenix
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Bats Fireball
Zap Fireball Wizard Bandit
Fireball Zap Wizard
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Bats
Zap Fireball Wizard Bandit
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Bandit
Fireball Zap Wizard Bandit
Fireball Zap Bandit
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Bats Fireball Bandit
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Bandit
P.E.K.K.A
Fireball Wizard

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