My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Clone Fisherman
Giant Snowball
Bats Goblin Curse Clone Baby Dragon Fisherman
Zap
Bats Goblin Curse Clone Fisherman
Barbarian Barrel
Valkyrie Goblin Curse Clone
The Log
Goblin Curse Clone Fisherman
Earthquake
Clone
Arrows
Bats Goblin Curse Clone
Royal Delivery
Bats Valkyrie Clone Baby Dragon Fisherman
Fireball
Clone Baby Dragon Fisherman
Poison
Bats Goblin Curse Clone Fisherman
Lightning
Valkyrie Baby Dragon Fisherman
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Goblin Curse Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Curse Clone Fisherman Fireball Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Goblin Curse Clone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Clone Baby Dragon Fisherman
Zap
Fireball Goblin Curse Bats Valkyrie Baby Dragon Fisherman
Fireball
Zap Goblin Curse Baby Dragon
Valkyrie
Bats Zap Baby Dragon Fisherman
Goblin Curse
Zap Fireball
Clone
Bats Baby Dragon
Baby Dragon
Bats Zap Fireball Valkyrie Clone Fisherman
Fisherman
Bats Zap Valkyrie Baby Dragon

Defense Synergies 1 10

Bats
Zap Valkyrie Baby Dragon Fisherman
Zap
Fireball Bats Valkyrie Baby Dragon Fisherman
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Fireball Baby Dragon Fisherman
Goblin Curse
Clone
Baby Dragon
Bats Zap Valkyrie
Fisherman
Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon
Bats Zap Valkyrie Goblin Curse Fisherman
Fisherman Bats Valkyrie Goblin Curse
Bats Valkyrie Goblin Curse Fisherman
Fireball Valkyrie
Fireball Bats Zap Valkyrie Baby Dragon
Bats Zap Fireball Goblin Curse Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Goblin Curse Fisherman
Valkyrie Fisherman
Bats Valkyrie Goblin Curse Zap Fireball Baby Dragon Fisherman
Bats Zap Fireball Goblin Curse Baby Dragon
Bats Zap Fireball Valkyrie Goblin Curse
Fireball Valkyrie Bats Zap Goblin Curse Baby Dragon
Goblin Curse
Zap Fireball Goblin Curse Fisherman
Bats Fireball Valkyrie Fisherman
Fireball Valkyrie Bats Zap Baby Dragon Fisherman
Zap Valkyrie Baby Dragon Bats Fireball Goblin Curse Fisherman
Goblin Curse Fisherman
Valkyrie Bats Fireball Goblin Curse Baby Dragon Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Fisherman
Fireball Zap Valkyrie Baby Dragon Fisherman
Bats Zap Valkyrie Fisherman
Valkyrie Bats Zap Fireball Fisherman
Valkyrie Goblin Curse Fisherman
Fireball Bats Zap Goblin Curse Baby Dragon
Bats Fireball Valkyrie
Valkyrie Goblin Curse Fisherman
Zap Bats Fireball Valkyrie Baby Dragon
Goblin Curse
Bats Valkyrie
Zap Fireball Valkyrie
Fireball Valkyrie Goblin Curse
Fireball Valkyrie Goblin Curse Baby Dragon
Bats Zap Fireball Valkyrie Baby Dragon Fisherman
Bats Valkyrie Zap Fireball Goblin Curse Baby Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Goblin Curse Baby Dragon Fisherman
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Goblin Curse Baby Dragon
Fireball Bats Zap Goblin Curse Baby Dragon
Baby Dragon
Fireball Zap Goblin Curse Baby Dragon
Fireball Zap Fisherman
Bats Fireball Fisherman
Zap Fireball Valkyrie Fisherman
Fireball Zap Goblin Curse Baby Dragon
Fireball Baby Dragon Fisherman
Fireball Baby Dragon Fisherman
Zap Fireball Baby Dragon Fisherman
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats Fisherman
Zap Fireball Baby Dragon Fisherman
Zap Fireball Valkyrie Goblin Curse Baby Dragon
Fireball Baby Dragon
Fireball
Fisherman
Zap Fireball Baby Dragon
Zap Goblin Curse Fireball Valkyrie Baby Dragon
Fisherman
Fireball Zap Baby Dragon Fisherman
Fireball Zap Baby Dragon Fisherman
Fireball Zap Goblin Curse Baby Dragon Fisherman
Bats Zap Fireball Goblin Curse Baby Dragon
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Goblin Curse
Zap Bats Fireball
Fireball Zap Goblin Curse Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Bats Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon
Fireball
Fisherman

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