My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Inferno Dragon Lumberjack
Fireball
Firecracker Balloon Inferno Dragon Lumberjack
Poison
Bats Firecracker Balloon
Lightning
Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Inferno Dragon Lumberjack Balloon Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Inferno Dragon

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Firecracker Inferno Dragon Lumberjack
Zap
Firecracker Balloon Bats Lumberjack Mega Knight
Firecracker
Zap Bats Balloon Inferno Dragon Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Firecracker Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Lumberjack
Balloon Bats Zap Firecracker Mega Knight
Goblin Machine
Mega Knight
Bats Inferno Dragon Zap Firecracker Balloon Lumberjack

Defense Synergies 1 11

Bats
Zap Firecracker Inferno Dragon Lumberjack Mega Knight
Zap
Mega Knight Bats Firecracker Inferno Dragon Lumberjack
Firecracker
Bats Zap Lumberjack Mega Knight
Balloon
Inferno Dragon
Bats Zap Mega Knight
Lumberjack
Bats Zap Firecracker
Goblin Machine
Mega Knight
Zap Bats Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Lumberjack Bats Zap Firecracker Mega Knight
Lumberjack Mega Knight Bats Inferno Dragon
Inferno Dragon Lumberjack Bats Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Bats Zap Firecracker Lumberjack Mega Knight
Bats Inferno Dragon Zap Firecracker
Zap Mega Knight
Inferno Dragon Lumberjack
Firecracker Lumberjack Mega Knight
Bats Zap Firecracker Lumberjack Mega Knight
Inferno Dragon Bats Zap Firecracker
Lumberjack Mega Knight Bats Zap
Mega Knight Bats Zap Firecracker Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Firecracker Lumberjack
Mega Knight Bats Zap Firecracker Lumberjack
Zap Bats Firecracker Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Bats Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Firecracker Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap
Lumberjack Mega Knight Bats Zap
Inferno Dragon Lumberjack Mega Knight
Firecracker Bats Zap
Bats Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Bats Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Lumberjack
Mega Knight Zap
Mega Knight Lumberjack
Firecracker Mega Knight
Bats Zap Firecracker Inferno Dragon Lumberjack
Bats Mega Knight Zap Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats
Zap Firecracker
Firecracker Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight

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