My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Cannon Cart Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Cannon Cart Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Firecracker Skeleton Army Cannon Cart Ram Rider
Barbarian Barrel
Firecracker Skeleton Army Cannon Cart
The Log
Firecracker Skeleton Army Cannon Cart Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Cannon Cart Ram Rider
Fireball
Firecracker Skeleton Army Cannon Cart Ram Rider
Poison
Bats Firecracker Skeleton Army
Lightning
Cannon Cart Ram Rider
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Skeleton Army Cannon Cart Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Cannon Cart Ram Rider
Zap
Firecracker Cannon Cart Ram Rider Bats The Log Mega Knight
Firecracker
Zap Bats Cannon Cart Ram Rider Mega Knight
Skeleton Army
Cannon Cart
Zap The Log Bats Firecracker Ram Rider
The Log
Cannon Cart Zap Ram Rider Mega Knight
Ram Rider
Zap Bats Firecracker Cannon Cart The Log Mega Knight
Mega Knight
Bats Zap Firecracker The Log Ram Rider

Defense Synergies 2 16

Bats
Zap Firecracker Cannon Cart The Log Mega Knight
Zap
Mega Knight Bats Firecracker Skeleton Army Cannon Cart The Log Ram Rider
Firecracker
The Log Bats Zap Skeleton Army Mega Knight
Skeleton Army
Zap Firecracker Cannon Cart The Log
Cannon Cart
Bats Zap Skeleton Army
The Log
Firecracker Bats Zap Skeleton Army Ram Rider Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Firecracker The Log Ram Rider
Skeleton Army Bats Zap Firecracker Cannon Cart The Log Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Bats Cannon Cart
Skeleton Army Bats Firecracker Cannon Cart Ram Rider Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Zap Firecracker Cannon Cart Mega Knight
Bats Ram Rider Zap Firecracker
Zap Cannon Cart The Log Ram Rider Mega Knight
Skeleton Army
Skeleton Army Firecracker Cannon Cart Mega Knight
Bats Skeleton Army Zap Firecracker Cannon Cart The Log Ram Rider Mega Knight
Bats Zap Firecracker Ram Rider
Skeleton Army Mega Knight Bats Zap Cannon Cart The Log Ram Rider
Skeleton Army Mega Knight Bats Zap Firecracker Cannon Cart The Log
Skeleton Army Cannon Cart Ram Rider Mega Knight
Skeleton Army Zap The Log Ram Rider Mega Knight
Mega Knight Bats Firecracker Skeleton Army Cannon Cart
Mega Knight Bats Zap Firecracker Skeleton Army Cannon Cart The Log Ram Rider
Zap The Log Bats Firecracker Cannon Cart Ram Rider Mega Knight
Cannon Cart Ram Rider
Skeleton Army Mega Knight Bats Firecracker Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Cannon Cart
Zap Firecracker Cannon Cart The Log Mega Knight
Skeleton Army Mega Knight Bats Zap Cannon Cart The Log Ram Rider
Skeleton Army Mega Knight Bats Zap Cannon Cart The Log Ram Rider
Skeleton Army Cannon Cart Ram Rider Mega Knight
Firecracker Bats Zap Ram Rider
Skeleton Army Bats Cannon Cart Ram Rider
Mega Knight Skeleton Army Cannon Cart
Zap Mega Knight Bats Firecracker Skeleton Army Cannon Cart The Log
Skeleton Army
Mega Knight Bats Cannon Cart
Skeleton Army Mega Knight Zap The Log
Skeleton Army Cannon Cart Mega Knight Ram Rider
Firecracker Skeleton Army Cannon Cart Mega Knight
Skeleton Army Bats Zap Firecracker Cannon Cart The Log
Bats Mega Knight Zap Firecracker Cannon Cart The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Ram Rider
Cannon Cart The Log
Cannon Cart Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Bats Zap Ram Rider
Firecracker The Log
The Log Zap Firecracker Ram Rider
The Log Zap Firecracker Ram Rider
Bats
Firecracker Zap Cannon Cart The Log Ram Rider
Zap Firecracker
Firecracker Cannon Cart The Log
Firecracker Cannon Cart
Zap Firecracker Cannon Cart The Log
Zap Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log Mega Knight
Bats
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap Cannon Cart The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Ram Rider
Zap The Log Ram Rider Mega Knight
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Bats Skeleton Army Cannon Cart
Zap Firecracker Ram Rider
The Log
Firecracker Cannon Cart Mega Knight
The Log Zap Firecracker
Zap
Firecracker Cannon Cart Mega Knight
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker Cannon Cart The Log Mega Knight
Cannon Cart
Firecracker Mega Knight

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