My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Zappies
Zap
Bats Firecracker Zappies
Barbarian Barrel
Firecracker Tesla Elite Barbarians Zappies
The Log
Firecracker Elite Barbarians Hog Rider Zappies
Earthquake
Firecracker Tesla Hog Rider Zappies
Arrows
Bats Firecracker Zappies
Royal Delivery
Bats Firecracker Elite Barbarians Hog Rider Zappies
Fireball
Firecracker Tesla Elite Barbarians Hog Rider Zappies
Poison
Bats Firecracker Zappies
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Firecracker Tesla Hog Rider Zappies Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker Elite Barbarians
Zap
Firecracker Elite Barbarians Hog Rider Mirror Bats Zappies
Firecracker
Zap Hog Rider Bats Elite Barbarians Zappies Mirror
Tesla
Elite Barbarians
Zap Bats Firecracker Hog Rider Zappies
Hog Rider
Bats Zap Firecracker Elite Barbarians Zappies Mirror
Zappies
Zap Firecracker Elite Barbarians Hog Rider
Mirror
Zap Firecracker Hog Rider

Defense Synergies 2 13

Bats
Zap Firecracker Tesla Zappies
Zap
Mirror Bats Firecracker Tesla Elite Barbarians Zappies
Firecracker
Bats Zap Tesla Zappies Mirror
Tesla
Mirror Bats Zap Firecracker Zappies
Elite Barbarians
Zap
Hog Rider
Zappies
Bats Zap Firecracker Tesla Mirror
Mirror
Zap Tesla Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Zappies
Elite Barbarians Bats Zap Firecracker Tesla Zappies
Tesla Bats Elite Barbarians Zappies
Tesla Elite Barbarians Bats Firecracker Zappies
Firecracker Elite Barbarians
Bats Zap Firecracker Tesla Zappies
Bats Tesla Zap Firecracker Zappies
Zap Tesla
Tesla Zappies Elite Barbarians
Elite Barbarians Firecracker Tesla Zappies
Bats Zap Firecracker Tesla Zappies
Tesla Bats Zap Firecracker Zappies
Tesla Bats Zap Elite Barbarians Zappies
Bats Zap Firecracker Tesla Zappies
Elite Barbarians Tesla Zappies
Zap Tesla Elite Barbarians Zappies
Tesla Bats Firecracker Elite Barbarians Zappies
Tesla Bats Zap Firecracker Elite Barbarians Zappies
Zap Bats Firecracker Tesla Zappies
Tesla Elite Barbarians Zappies
Bats Firecracker Tesla Elite Barbarians Zappies
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Zappies
Zap Firecracker Tesla Elite Barbarians
Zappies Bats Zap Elite Barbarians
Bats Zap Tesla Elite Barbarians Zappies
Tesla Elite Barbarians Zappies
Firecracker Bats Zap Tesla Zappies
Bats Tesla Elite Barbarians Zappies
Tesla Elite Barbarians Zappies
Zap Bats Firecracker Elite Barbarians Zappies
Tesla Zappies
Bats Tesla Elite Barbarians Zappies
Zap Elite Barbarians
Elite Barbarians Tesla Zappies
Firecracker Tesla Zappies
Tesla Elite Barbarians Zappies Bats Zap Firecracker
Bats Zap Firecracker Tesla Elite Barbarians Zappies
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Bats
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Elite Barbarians Bats Zap Firecracker
Zap Bats Firecracker Zappies
Elite Barbarians
Zap
Zap Firecracker Zappies
Firecracker
Zap Bats Zappies
Zap Firecracker Zappies
Firecracker
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians Zappies
Firecracker Bats Zap Zappies
Zap Firecracker
Firecracker

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