My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Witch
Fireball
Firecracker Hog Rider Witch
Poison
Bats Firecracker Witch
Lightning
Valkyrie Witch Monk
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Valkyrie Hog Rider Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Valkyrie Witch Mega Knight
Firecracker
Zap Hog Rider Bats Valkyrie Mega Knight Monk
Valkyrie
Bats Hog Rider Zap Firecracker Witch
Hog Rider
Bats Zap Firecracker Valkyrie Witch Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider Witch
Monk
Firecracker

Defense Synergies 2 10

Bats
Zap Firecracker Valkyrie Mega Knight
Zap
Mega Knight Bats Firecracker Valkyrie Witch
Firecracker
Valkyrie Bats Zap Mega Knight
Valkyrie
Firecracker Bats Zap Witch
Hog Rider
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Bats Firecracker Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bats Zap Firecracker Valkyrie Witch Mega Knight Monk
Witch Mega Knight Bats Valkyrie
Witch Bats Firecracker Valkyrie Mega Knight Monk
Firecracker Valkyrie Mega Knight Monk
Bats Zap Firecracker Valkyrie Mega Knight
Bats Zap Firecracker Witch
Zap Valkyrie Mega Knight Monk
Witch
Firecracker Valkyrie Mega Knight
Bats Valkyrie Witch Zap Firecracker Mega Knight
Bats Zap Firecracker Witch
Mega Knight Bats Zap Valkyrie Witch
Valkyrie Mega Knight Bats Zap Firecracker Witch
Mega Knight
Monk Zap Mega Knight
Mega Knight Bats Firecracker Valkyrie Witch
Valkyrie Mega Knight Bats Zap Firecracker Witch
Zap Valkyrie Witch Bats Firecracker Mega Knight
Valkyrie Mega Knight Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Zap Firecracker Valkyrie Mega Knight Monk
Mega Knight Bats Zap Valkyrie Witch
Valkyrie Mega Knight Bats Zap Monk
Valkyrie Witch Mega Knight
Firecracker Bats Zap Witch Monk
Bats Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Bats Firecracker Valkyrie Witch Monk
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Monk Zap Valkyrie
Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Witch Bats Zap Firecracker Valkyrie Monk
Bats Valkyrie Mega Knight Zap Firecracker Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Monk
Firecracker Monk Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Bats Zap Witch Monk
Firecracker Witch
Zap Firecracker
Monk Zap Firecracker
Bats
Firecracker Monk Zap Valkyrie
Monk Zap Firecracker
Firecracker
Firecracker Monk
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Monk
Bats
Zap Firecracker Mega Knight Monk
Zap Firecracker Valkyrie Witch Mega Knight Monk
Mega Knight Monk
Monk
Zap Monk
Zap Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Zap Witch Monk
Zap Witch Mega Knight Monk
Zap Firecracker
Bats Zap Firecracker Witch
Zap Bats Firecracker Witch
Zap Mega Knight
Zap Firecracker Monk
Mega Knight
Firecracker Monk
Zap Bats Witch
Zap Firecracker Witch Monk
Firecracker Valkyrie Mega Knight
Zap Firecracker
Monk Zap
Firecracker Mega Knight
Zap Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Mega Knight Monk
Firecracker Mega Knight Monk

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