My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Tombstone Hog Rider
Zap
Bats Firecracker Tombstone
Barbarian Barrel
Firecracker Elite Barbarians Tombstone
The Log
Firecracker Elite Barbarians Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Bats Firecracker Tombstone
Royal Delivery
Bats Firecracker Elite Barbarians Hog Rider
Fireball
Firecracker Elite Barbarians Tombstone Hog Rider
Poison
Bats Firecracker Tombstone
Lightning
Elite Barbarians Tombstone
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Firecracker Tombstone Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker Elite Barbarians Rage
Zap
Firecracker Elite Barbarians Hog Rider Bats Mega Knight
Firecracker
Zap Hog Rider Bats Elite Barbarians Mega Knight
Elite Barbarians
Zap Rage Bats Firecracker Hog Rider Mega Knight
Tombstone
Hog Rider
Bats Zap Firecracker Rage Elite Barbarians Mega Knight
Rage
Elite Barbarians Hog Rider Bats
Mega Knight
Bats Zap Firecracker Elite Barbarians Hog Rider

Defense Synergies 1 9

Bats
Zap Firecracker Mega Knight
Zap
Mega Knight Bats Firecracker Elite Barbarians Tombstone
Firecracker
Bats Zap Tombstone Mega Knight
Elite Barbarians
Zap Mega Knight
Tombstone
Zap Firecracker
Hog Rider
Rage
Mega Knight
Zap Bats Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone
Elite Barbarians Bats Zap Firecracker Tombstone Mega Knight
Mega Knight Bats Elite Barbarians Tombstone
Elite Barbarians Bats Firecracker Tombstone Mega Knight
Firecracker Elite Barbarians Tombstone Mega Knight
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Tombstone
Zap Mega Knight
Elite Barbarians Tombstone
Elite Barbarians Firecracker Mega Knight
Bats Zap Firecracker Tombstone Mega Knight
Bats Zap Firecracker
Tombstone Mega Knight Bats Zap Elite Barbarians
Mega Knight Bats Zap Firecracker Tombstone
Elite Barbarians Tombstone Mega Knight
Zap Elite Barbarians Mega Knight
Mega Knight Bats Firecracker Elite Barbarians Tombstone
Tombstone Mega Knight Bats Zap Firecracker Elite Barbarians
Zap Bats Firecracker Tombstone Mega Knight
Elite Barbarians
Mega Knight Bats Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Tombstone
Zap Firecracker Elite Barbarians Mega Knight
Tombstone Mega Knight Bats Zap Elite Barbarians
Mega Knight Bats Zap Elite Barbarians
Elite Barbarians Tombstone Mega Knight
Firecracker Bats Zap
Bats Elite Barbarians Tombstone
Mega Knight Elite Barbarians
Zap Mega Knight Bats Firecracker Elite Barbarians Tombstone
Tombstone
Mega Knight Bats Elite Barbarians Tombstone
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Tombstone
Firecracker Mega Knight
Elite Barbarians Tombstone Bats Zap Firecracker
Bats Mega Knight Zap Firecracker Elite Barbarians
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Elite Barbarians Bats Zap Firecracker
Zap Bats Firecracker
Elite Barbarians
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Tombstone
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Bats Firecracker Elite Barbarians
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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