My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Goblin Demolisher Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Demolisher
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla
The Log
Goblin Gang Hog Rider Goblin Demolisher
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Goblin Demolisher
Fireball
Goblin Gang Tesla Hog Rider
Poison
Bats Goblin Gang
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Void Tesla Hog Rider Goblin Demolisher Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Void

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap
Zap
Hog Rider Void Bats Mega Knight
Goblin Gang
Hog Rider
Tesla
Hog Rider
Bats Zap Goblin Gang Void Mega Knight
Goblin Demolisher
Void
Zap Hog Rider
Mega Knight
Bats Zap Hog Rider

Defense Synergies 2 6

Bats
Zap Tesla Mega Knight
Zap
Mega Knight Bats Goblin Gang Tesla Void
Goblin Gang
Tesla Zap
Tesla
Goblin Gang Bats Zap
Hog Rider
Goblin Demolisher
Void
Zap
Mega Knight
Zap Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Void
Bats Zap Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight Bats Void
Tesla Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Zap Tesla Mega Knight
Bats Tesla Zap Goblin Gang Void
Zap Tesla Void Mega Knight
Tesla Goblin Gang
Goblin Gang Tesla Mega Knight
Bats Goblin Gang Zap Tesla Mega Knight
Tesla Bats Zap Goblin Gang
Tesla Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Tesla
Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Mega Knight
Tesla Mega Knight Bats Goblin Gang
Tesla Mega Knight Bats Zap Goblin Gang
Zap Bats Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Bats Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla Void
Void Zap Goblin Gang Tesla Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap Tesla
Goblin Gang Tesla Mega Knight
Bats Zap Goblin Gang Tesla
Goblin Gang Bats Tesla Void
Mega Knight Tesla
Zap Void Mega Knight Bats
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Zap Void
Mega Knight Goblin Gang Tesla
Tesla Mega Knight
Goblin Gang Tesla Bats Zap
Bats Mega Knight Zap Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap
Void
Void
Zap Mega Knight
Bats Zap
Zap
Void Zap
Bats Goblin Gang Void
Void Zap
Void Zap
Void
Void
Zap
Zap
Mega Knight
Bats
Void Zap Mega Knight
Zap Mega Knight
Void Mega Knight
Void
Void
Zap Void
Zap Mega Knight
Void Zap
Void Zap Mega Knight
Void Zap
Bats Zap
Zap Bats Void
Void
Void Zap Mega Knight
Zap Void
Mega Knight
Zap Bats Goblin Gang Void
Zap
Void Goblin Gang Mega Knight
Zap
Void Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap Void
Void Zap Mega Knight

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