My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Skeleton Army
Giant Snowball
Bats Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Bats Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Valkyrie Hog Rider Wizard Skeleton Army Lumberjack
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Lumberjack
Poison
Bats Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard Lumberjack
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Valkyrie Hog Rider Lumberjack Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Lumberjack
Zap
Hog Rider Bats Minion Horde Valkyrie Lumberjack
Minion Horde
Zap Hog Rider Lumberjack
Valkyrie
Bats Hog Rider Lumberjack Zap Wizard
Hog Rider
Bats Zap Valkyrie Minion Horde Wizard Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Skeleton Army
Lumberjack
Valkyrie Bats Zap Minion Horde Hog Rider Wizard

Defense Synergies 0 12

Bats
Zap Valkyrie Lumberjack
Zap
Bats Minion Horde Valkyrie Skeleton Army Lumberjack
Minion Horde
Zap
Valkyrie
Bats Zap Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Lumberjack
Bats Zap Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Lumberjack Bats Zap Valkyrie
Minion Horde Skeleton Army Lumberjack Bats Valkyrie
Minion Horde Skeleton Army Lumberjack Bats Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Bats Zap Valkyrie Lumberjack
Bats Minion Horde Zap Wizard
Zap Valkyrie
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Valkyrie Lumberjack
Bats Minion Horde Valkyrie Skeleton Army Zap Wizard Lumberjack
Minion Horde Bats Zap Wizard
Minion Horde Skeleton Army Lumberjack Bats Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Zap Minion Horde Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Zap Lumberjack
Minion Horde Wizard Bats Valkyrie Skeleton Army Lumberjack
Valkyrie Bats Zap Minion Horde Wizard Skeleton Army Lumberjack
Zap Valkyrie Wizard Bats Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Bats Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap
Zap Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Bats Zap Minion Horde Valkyrie
Valkyrie Skeleton Army Lumberjack Bats Zap Minion Horde
Minion Horde Valkyrie Skeleton Army Lumberjack
Wizard Bats Zap Minion Horde
Skeleton Army Bats Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Skeleton Army Lumberjack
Zap Minion Horde Bats Valkyrie Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde Valkyrie Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Minion Horde Valkyrie Wizard Lumberjack
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Bats Zap Minion Horde Valkyrie Lumberjack
Bats Valkyrie Zap Minion Horde Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Wizard Zap Minion Horde Valkyrie
Wizard Bats Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Bats Minion Horde Lumberjack
Zap Minion Horde Valkyrie Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Bats Minion Horde
Zap Wizard
Zap Valkyrie Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Valkyrie Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Bats Zap Minion Horde Wizard
Zap Bats Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Bats Skeleton Army
Zap Wizard
Minion Horde Valkyrie Wizard Lumberjack
Zap Wizard
Zap
Minion Horde
Zap Bats Minion Horde
Bats Zap
Zap
Wizard

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