My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Guards Electro Dragon
Zap
Bats Guards
Barbarian Barrel
Knight Elixir Golem Guards
The Log
Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Elixir Golem Battle Healer Guards Electro Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Bats Elixir Golem Battle Healer Guards Electro Dragon
Lightning
Knight Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Battle Healer Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Elixir Golem Guards Fireball Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Elixir Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Elixir Golem Battle Healer
Zap
Fireball Bats Knight Elixir Golem Battle Healer Guards Electro Dragon
Knight
Bats Zap Fireball Electro Dragon
Elixir Golem
Battle Healer Bats Zap Fireball Electro Dragon
Fireball
Zap Knight Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Bats Zap
Guards
Zap
Electro Dragon
Battle Healer Zap Knight Elixir Golem

Defense Synergies 4 9

Bats
Knight Zap Battle Healer
Zap
Fireball Bats Knight Battle Healer Guards Electro Dragon
Knight
Bats Electro Dragon Zap Fireball
Elixir Golem
Fireball
Zap Knight Battle Healer
Battle Healer
Electro Dragon Bats Zap Fireball
Guards
Zap Electro Dragon
Electro Dragon
Knight Battle Healer Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Dragon
Bats Zap Knight Battle Healer Electro Dragon
Bats Knight Electro Dragon
Bats Knight Guards Electro Dragon
Fireball Battle Healer
Fireball Bats Zap Guards Electro Dragon
Bats Zap Fireball Electro Dragon
Zap Fireball Battle Healer Electro Dragon
Knight Guards Battle Healer
Bats Guards Zap Knight Fireball Electro Dragon
Bats Zap Fireball Electro Dragon
Bats Zap Knight Fireball Battle Healer Guards Electro Dragon
Fireball Bats Zap Guards Electro Dragon
Knight
Zap Fireball
Bats Knight Fireball Electro Dragon
Fireball Bats Zap Knight Battle Healer Guards Electro Dragon
Zap Bats Knight Fireball Battle Healer Guards Electro Dragon
Bats Knight Fireball Battle Healer Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Fireball Battle Healer
Fireball Zap Knight Battle Healer Electro Dragon
Guards Bats Zap Knight Battle Healer Electro Dragon
Guards Bats Zap Knight Fireball Battle Healer
Knight Battle Healer Guards
Fireball Bats Zap Electro Dragon
Guards Bats Knight Fireball Battle Healer
Knight Battle Healer
Zap Electro Dragon Bats Knight Fireball
Guards
Bats Knight Guards Electro Dragon
Zap Fireball Guards
Knight Fireball Guards
Fireball Electro Dragon
Guards Electro Dragon Bats Zap Knight Fireball Battle Healer
Bats Zap Fireball Battle Healer Electro Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Knight Fireball Guards
Fireball Zap
Fireball Bats Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Bats Fireball Guards Electro Dragon
Zap Knight Fireball Electro Dragon
Fireball Zap Electro Dragon
Knight Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bats
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap
Bats Zap Fireball Electro Dragon
Zap Electro Dragon Bats Fireball Guards
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Zap Bats Fireball Guards Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Knight Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball
Electro Dragon
Zap Electro Dragon Bats Fireball Guards
Bats Zap Fireball Electro Dragon
Electro Dragon Zap Fireball
Fireball Electro Dragon

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