My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Valkyrie P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Skeleton Army Little Prince
Zap
Bats Skeleton Barrel Skeleton Army Little Prince
Barbarian Barrel
Knight Skeleton Barrel Valkyrie Skeleton Army Little Prince
The Log
Skeleton Barrel Skeleton Army Little Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Barrel Skeleton Army Little Prince
Royal Delivery
Bats Knight Skeleton Barrel Valkyrie Skeleton Army P.E.K.K.A Little Prince
Fireball
Skeleton Barrel Skeleton Army Little Prince
Poison
Bats Skeleton Barrel Skeleton Army Little Prince
Lightning
Knight Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Barrel Skeleton Army Little Prince Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Valkyrie Zap P.E.K.K.A
Zap
P.E.K.K.A Bats Knight Skeleton Barrel Valkyrie Little Prince
Knight
Bats Skeleton Barrel Zap Little Prince
Skeleton Barrel
Bats Knight Zap Valkyrie
Valkyrie
Bats Zap Skeleton Barrel P.E.K.K.A Little Prince
Skeleton Army
P.E.K.K.A
Zap Bats Valkyrie
Little Prince
Zap Knight Valkyrie

Defense Synergies 2 12

Bats
Knight Zap Valkyrie P.E.K.K.A
Zap
Bats Knight Skeleton Barrel Valkyrie Skeleton Army P.E.K.K.A Little Prince
Knight
Bats Little Prince Zap Skeleton Army
Skeleton Barrel
Zap
Valkyrie
Bats Zap P.E.K.K.A Little Prince
Skeleton Army
Zap Knight
P.E.K.K.A
Bats Zap Valkyrie
Little Prince
Knight Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Knight Valkyrie
Skeleton Army P.E.K.K.A Bats Knight Valkyrie
Skeleton Army P.E.K.K.A Bats Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Valkyrie
Bats Zap Little Prince
Zap Skeleton Barrel Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army
Knight Skeleton Army Valkyrie Little Prince
Bats Valkyrie Skeleton Army Zap Knight
Bats Zap
Skeleton Army P.E.K.K.A Bats Zap Knight Valkyrie
Valkyrie Skeleton Army Bats Zap P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Zap P.E.K.K.A
Bats Knight Valkyrie Skeleton Army P.E.K.K.A
Bats Zap Knight Valkyrie Skeleton Army Little Prince
Zap Valkyrie Bats Knight Little Prince
P.E.K.K.A
Valkyrie Skeleton Army Bats Knight P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Knight Skeleton Barrel Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight Valkyrie Skeleton Army
Bats Zap Skeleton Barrel
Skeleton Army P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Knight Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Knight Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Knight Valkyrie P.E.K.K.A Little Prince
Bats Valkyrie Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Valkyrie
Zap Skeleton Barrel
Skeleton Barrel
Knight Skeleton Barrel Valkyrie
Zap Valkyrie
Bats Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats
Zap Knight Skeleton Barrel Valkyrie
Zap
Knight Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Bats
Zap Skeleton Barrel
Zap Skeleton Barrel Valkyrie Little Prince
Zap Skeleton Barrel
Zap Valkyrie Little Prince
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Zap Little Prince
Zap Bats Skeleton Barrel
Zap
Zap
P.E.K.K.A
Zap Skeleton Barrel Bats Skeleton Army
Zap
Knight Valkyrie
Zap Skeleton Barrel
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap Skeleton Barrel Little Prince

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