My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Musketeer
Zap
Bats Sparky
Barbarian Barrel
Musketeer Sparky
The Log
Mini P.E.K.K.A Musketeer Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Sparky
Fireball
Musketeer Sparky
Poison
Bats Musketeer Sparky
Lightning
Mini P.E.K.K.A Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Tornado Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Tornado Mini P.E.K.K.A Musketeer Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Rage Sparky
Zap
Tornado Sparky Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Sparky Bats Zap Musketeer Rage Tornado Electro Giant
Musketeer
Zap Mini P.E.K.K.A
Rage
Sparky Bats Mini P.E.K.K.A
Tornado
Zap Electro Giant Sparky Mini P.E.K.K.A
Electro Giant
Tornado Mini P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Rage Tornado Bats Electro Giant

Defense Synergies 2 13

Bats
Zap Mini P.E.K.K.A Musketeer Sparky
Zap
Mini P.E.K.K.A Bats Musketeer Tornado Sparky
Mini P.E.K.K.A
Zap Bats Musketeer Tornado Electro Giant
Musketeer
Bats Zap Mini P.E.K.K.A Tornado
Rage
Tornado
Sparky Zap Mini P.E.K.K.A Musketeer Electro Giant Sparky
Electro Giant
Mini P.E.K.K.A Tornado
Sparky
Tornado Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Sparky
Mini P.E.K.K.A Sparky Bats Zap Musketeer
Mini P.E.K.K.A Tornado Sparky Bats Musketeer
Mini P.E.K.K.A Sparky Bats Musketeer
Mini P.E.K.K.A Tornado Sparky
Tornado Bats Zap Musketeer
Bats Musketeer Tornado Zap
Zap Musketeer Electro Giant Sparky
Mini P.E.K.K.A Sparky Musketeer Tornado
Tornado Mini P.E.K.K.A Musketeer Sparky
Bats Zap Musketeer Tornado Electro Giant
Musketeer Bats Zap Tornado
Mini P.E.K.K.A Sparky Bats Zap Musketeer
Sparky Bats Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky
Tornado Zap Mini P.E.K.K.A Electro Giant Sparky
Sparky Bats Mini P.E.K.K.A Musketeer Tornado
Bats Zap Musketeer Tornado
Zap Tornado Bats Musketeer
Mini P.E.K.K.A Sparky Musketeer Tornado
Bats Mini P.E.K.K.A Musketeer Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Giant Sparky
Zap Mini P.E.K.K.A Musketeer
Bats Zap Mini P.E.K.K.A Musketeer Sparky
Mini P.E.K.K.A Bats Zap Musketeer Tornado Sparky
Mini P.E.K.K.A Musketeer Sparky
Electro Giant Bats Zap Musketeer Tornado
Mini P.E.K.K.A Sparky Bats Musketeer
Mini P.E.K.K.A Sparky
Zap Bats Mini P.E.K.K.A Tornado Sparky
Musketeer Sparky
Bats Mini P.E.K.K.A Musketeer Sparky
Zap Tornado Electro Giant
Mini P.E.K.K.A Sparky
Musketeer Electro Giant Sparky
Electro Giant Sparky Bats Zap Mini P.E.K.K.A Musketeer Tornado
Bats Zap Mini P.E.K.K.A Musketeer Electro Giant Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Zap Musketeer Tornado
Sparky
Musketeer Sparky
Zap Sparky
Electro Giant Bats Zap Musketeer Tornado
Musketeer Tornado Sparky
Zap Tornado
Zap Tornado
Bats Mini P.E.K.K.A Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado
Musketeer Sparky
Musketeer
Zap Musketeer Sparky
Zap Musketeer Sparky
Musketeer Sparky
Tornado Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Musketeer Sparky
Zap Tornado Electro Giant
Musketeer Sparky
Tornado
Musketeer Tornado Sparky
Zap Musketeer
Zap Tornado Electro Giant Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Bats Zap Musketeer Tornado Electro Giant Sparky
Zap Bats Musketeer Electro Giant
Mini P.E.K.K.A Sparky
Zap Musketeer Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Musketeer
Zap Musketeer Tornado
Mini P.E.K.K.A Musketeer Sparky
Zap Musketeer
Zap Tornado Electro Giant Sparky
Musketeer Sparky
Zap Electro Giant Bats Musketeer Tornado Sparky
Bats Zap Musketeer Tornado
Zap Musketeer Tornado Electro Giant Sparky
Sparky
Sparky

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